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Comic Books & Graphic Novels DC Comics

BATMAN & CATWOMAN: TRAIL OF THE GUN # 2 (2004 DC Comics)

Written by Ann Nocenti

Art by Ethan Van Sciver; John Costanza; & Chris Chuckry

Cover Art by Ethan Van Sciver & Chris Chuckry

SUMMARY:

Published by DC Comics in 2004, it’s the 50-page conclusion of a two-parter re: Catwoman & Batman’s concurrent searches for an elusive prototype ‘smart gun,’ which allegedly never misses its target.  A determined Selina Kyle sharpens her claws for a Gotham underworld hunt re: who snares this missing gun first.  A prize of two million dollars awaits the lucky winner.   Batman’s extended cameo involves a young witness tipping him off re: retired master thief Pike Peavy.  An unrepentant Peavy boasts to the Dark Knight that he even once infiltrated Wayne Manor and swiped Bruce Wayne’s cigar cutter. 

Selina’s psychotic squad is assembled by local gun store merchant Tyler Royce.  Once their target’s hiding spot has been ascertained, Catwoman’s team engages two rival crews in a bloody shoot-out.  To clear her name of multiple homicides, Selina hunts her few fellow survivors to decipher who made off with the prototype.  True motives are exposed, as Catwoman’s prime suspects realize the prototype’s fatal manufacturing flaw.  The finale has Selina in a pivotal quandary re: whether or not her own protection outweighs saving innocent lives. 

Note: Despite top billing, Batman appears in only three scenes.

REVIEW:

In fairness, this second installment is easily readable without the first issue. While the script depicts vile, gun-related mayhem, enough hints are dropped that writer Ann Nocenti’s intent is reverse psychology in deglamorizing firearms.  Case in point: Batman’s poignant encounter with a grieving pre-teen who lost his older brother to gang-related violence.  The despondent child even shows off his own pistol to the Dark Knight.  The violence the boy’s family has already suffered doesn’t make the child abhor firearms, but rather he deems guns as a sole means of self-defense.  The kid’s talking point of ‘guns don’t kill, but people do,’ is evident.       

This storyline further explores Catwoman’s realistic evolution past being a self-involved mercenary-thief.  Despite her desire to ascend to Gotham’s ‘Queen of Thieves,’ she plausibly realizes the price isn’t worth it this time.  The script’s out-of-sequence continuity is cleverly conveyed via semi-flashback, as Nocenti employs Quentin Tarantino-style storytelling.  For instance, the mystery’s last revelations come out of sequence, as to whom finally ends up with the smart gun.  Catwoman, therefore, claims her cash prize before it’s revealed what the scratched-up and bloodied Selina actually does with the prototype. 

Though Nocenti’s bleak script implies that guns cause violence vs. preventing it, she overplays her stance.  For instance, there’s Selina’s odd diversion amidst a three-way shooting gallery.  Would trigger-happy thugs seriously pause in a shoot-out and revert to macho ‘hunting instincts’ by shooting blindly at a sudden appearance of decoy ducks?  Also, somewhere between implausible and ludicrous is Selina’s miraculous survival hiding behind a doomed goon’s massive corpse, which shields her from a barrage of heat-seeking bullets.  One could also ponder a plot twist left unexplained as to how Selina escapes custody, if she was indeed arrested for multiple homicides. 

Kudos to Ethan Van Sciver, as his superb artwork is virtually life-like in this film noir setting.  His impressive take on Catwoman is likely one of her best-ever visuals.  Selina’s gray-and-black ensemble (oddly completed with a gray tail and even feline whiskers on her mask) is a variant on her familiar purple-and-black costume seen in the 1990’s.  Van Sciver’s Batman is also effectively conveyed in shadows.  The supporting cast is exceptionally well-depicted, as these characters resemble people rather than caricatures.  Van Sciver’s depiction of the book’s bloody violence very much resembles an R-rated action movie in comic book form. 

To Nocenti’s credit, one unexpected (and welcome) difference from R-rated films is there’s miniscule foul language.  It’s a subtle touch of class, as her characters aren’t constantly spewing profanities as a cheap substitute for actual dialogue.  Despite its contrivances, Nocenti’s gritty script combines with Van Sciver’s spot-on artwork (including a stellar cover image) to create an often riveting Catwoman thriller.   

ADDITIONAL CONTENT:

None (there’s not even an advertisement).  

BRIAN’S ODD MOON RATING:                7½ Stars

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Categories
DC-Related Digital Songs & Albums Electronica & Epic Individual Tracks (Digital Albums & Singles) Music & Radio Shows Soundtracks (Digital)

SURPRISE – ZATANNA’S THEME (by Matthew Harwood: Infinite Crisis video game soundtrack)

SUMMARY:                               RUNNING TIME: 1:19 MIN.

Serving as Zatanna Zatara’s theme for the Infinite Crisis video game, “Surprise” by instrumentalist Matthew Harwood appears on the game’s 2015 official soundtrack.  

REVIEW:

Tinged with an enigmatic Middle Eastern carnival-like flavor, “Surprise” lives up to its name.  Starting slow, the track twists into an up-tempo New Age melody that proves ideal for Zatanna’s brand of backwards-speaking magic.  Matthew Harwood’s take on Zatanna is admirably in the same league as fellow composer-musicians Ivan Torrent and Thomas Bergersen, in terms of a larger-than-life style.  As brief as it is, “Surprise” offers a top-flight option for epic instrumental playlists.

Note: As a download double-feature, one might consider Louis Febre’s “Zatanna” track from the same-named episode for the 2011 Smallville: Score from the Complete Series album.

BRIAN’S ODD MOON RATING:                9 Stars

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Categories
DC-Related Digital Songs & Albums Individual Tracks (Digital Albums & Singles) Music & Radio Shows Soundtracks (Digital)

ZATANNA (by Louis Zebre: Smallville – Score from the Complete Series TV soundtrack)

SUMMARY:                           RUNNING TIME: 2:02 MIN.

From the same-named Season 8 episode of Smallville, composer-conductor Louis Zebre includes Zatanna’s theme on his 2011 Smallville: Score From The Complete Series album.  In her live-action debut, Zatanna is portrayed by Canadian actress Serinda Swan.

REVIEW:

This instrumental’s semi-eerie haunted house vibe makes an ideal accompaniment for Smallville’s backwards-speaking sorceress, Zatanna Zatara.  Even better is its final seconds twisting up-tempo into a circus-styled surprise finish.  Well-played by Louis Zebre, this enigmatic track provides a high-caliber choice for epic and soundtrack instrumental playlists.

Note: As a download double-feature, one might consider Matthew Harwood’s “Surprise (Zatanna’s Theme)” instrumental track from 2015’s Infinite Crisis video game soundtrack.

BRIAN’S ODD MOON RATING:                 9 Stars

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CD's DC-Related INDEPENDENT-Related (Comic Books & Graphic Novels) MARVEL-Related Music & Radio Shows Soundtracks (CD's)

COMIC STRIP HEROES – MUSIC FROM GOTHAM CITY AND BEYOND {Cover Album} (by The City of Prague Philharmonic Orchestra & Choir)

SUMMARY:                     RUNNING TIME: 56 Min.

Released by Silva Screen Records in 2006, this ten-track collection celebrating movie super-heroes is covered by The City of Prague Philharmonic Orchestra & Choir and the Crouch End Festival Chorus.  Conducted by Nick Raine and James Fitzpatrick, the tracks included are:

 Title:                   Original Composer:                        Time:

  1. Spider-Man (2002): Main Theme         Danny Elfman            4:43
  2. Superman (1978): Main Theme            John Williams             4:10
  3. Superman (1978): Love Theme             John Williams            6:12
  4. Fantastic Four (2005): Main Titles      John Ottman              2:44
  5. Batman Begins (2005): Eptesicus         Hans Zimmer             4:51
  6. Batman (1989): Suite                          Danny Elfman           12:57
  7. The Shadow (1994): Main Theme         Jerry Goldsmith         2:37
  8. The Incredibles (2004): Suite                Michael Giacchino     5:42
  9. Judge Dredd (1995): Suite                    Alan Silvestri               4:50
  10. X2: X-Men United (2003): Suite         John Ottman             7:50

REVIEW:

Boasting exceptional audio quality, these orchestral covers are stellar entertainment!  It’s a testament to the musicians involved that their tracks are virtually identical to the original music.  Track 2 sounds like a cover, but it’s still remarkably good.  For super-hero fans, this impressive homage is a dose of musical magic, particularly the rare opportunity to enjoy the four suites.  The tracks for Batman and X2: X-Men United, in particular, are dynamite.  Although additional tracks would have been appreciated, Comic Strip Heroes delivers a stand-out compilation.         

PACKAGING:

A complete listing of the tracks and their tracks are on the case’s back cover.  Starting with a brief introduction, the eight-page booklet provides basic film credits and an analysis of each track.   

BRIAN’S ODD MOON RATING:               9 Stars

Categories
Action Figures DC-Related Toys & Games

WILDCAT (2010 DC UNIVERSE CLASSICS/MATTEL ACTION FIGURE)

SUMMARY:

In 2010, Mattel released the Justice Society’s Ted “Wildcat” Grant for Wave 9 of its DC Universe Classics series.  His figure is in 6-inch form.  His dark blue and gray costume is completely painted on (including his trademark boxer-style wrapped fists).  His articulation points are: 1. His head swivels slightly both directions.  2.  With surprisingly good mobility, his arms and wrists can also both do complete 360-degree rotations.  3. His torso allows him to bend forward and backwards.  He can also spin his upper body or lower body a full 360-degrees at the torso.  4. His nimble legs can spread out and will bend at the knees and ankles.  His lower legs swivel a full 360-degrees from a spot between the quads and kneecaps.  5.  The bottom of his feet have peg holes for any display stands he might fit on, though none are included with the figure.  Also, if properly positioned, Wildcat can indefinitely retain a standing display pose.              

REVIEW:

Kudos to Mattel for crafting such an impressively-built figure, including the well-articulated cat mask.  Quite simply, there isn’t a fault with this surprisingly limber Wildcat.  He’s a perfect fit for either play time punching out cheap hoodlums or for the display case.  Everything a collector (including a top-caliber paint job) could want with this figure is here.   

ADDITIONAL CONTENT:

For the ‘Build-a-Chemo’ figure, Wildcat comes packed with the head-chest component. 

PACKAGING:

Mattel does a terrific job packaging Wildcat.

BRIAN’S 10-STAR RATING:               9 Stars

Categories
DC-Related DVD Movies & Television (Videos) TV Episodes & Movies TV Series

JUSTICE LEAGUE ACTION: BATTLES FROM BEYOND! {Season 1, Part Two}

SUMMARY:                         Running Time: 289 min.

Released by Warner Bros. Home Video in 2018, this double-DVD set assembles the second round of twenty-six episodes from Justice League Action.  It’s billed as “Season One, Part Two.”  Televised in 2017-2018, these approximately eleven-minute episodes are:

DISC 1:

# 27.    Time Out.

Premise: Booster Gold must prove his mettle to a skeptical Batman in battling a threat to the space-time continuum. 

#28.     The Fatal Fare.

Premise: With Superman held captive by Darkseid’s forces, it’s up to Space Cabbie to discreetly summon the Justice League for an emergency intervention.

#29.     Mxy’s Mix-Up.

Premise: Amidst a battle against Gorilla Grodd’s minions, Mr. Mzyzptlk bedevils the League with chaotic mischief by playing roulette with the team’s super-powers.  

#30.     Supernatural Adventures in Babysitting.

Premise: Stargirl’s routine babysitting gig goes awry when Klarion the Witch Boy shows up.  Even with Batman & John Constantine involved, it’s up to Stargirl to help thwart Klarion’s fun-and-games.

#31.     Booster’s Gold.

Premise: Inspired by Jurrasic Park, a marooned Green Arrow gets an exclusive preview of Booster Gold’s latest get-rich-quick scheme involving time-displayed dinosaurs.

#32.     Booray for Bizarro.

Premise: Bizarro may be the League’s only hope to thwart the android Amazo’s ability to copy their super-powers.

#33.     Best Day Ever.

Premise: The Joker breaks Lex Luthor out of prison for a day of fun-and-games.  The League’s hot pursuit sets up a showdown where the Joker’s true scheme is revealed.

#34.     The Cube Root.

Premise: With the Calculator holding Ronnie Raymond captive, Professor Martin Stein to team up with old rival Mr. Terrific to restore Firestorm.

#35.     Superman’s Pal, Sid Sharp.

Premise: The Man of Steel must single-handedly invade Apokolips to rescue Clark Kent’s snarky Daily Planet rival from Darkseid’s clutches.

#36.     Superman Red vs. Superman Blue.

Premise: Lex Luthor’s latest weapon divides Superman, Wonder Woman, and Batman into dual beings, with the blue as their ‘good’ sides and the red as their ‘evil’ counterparts.

#37.     The Ringer.

Premise: A seemingly invincible Sinestro battles Green Lantern, Superman, and Wonder Woman in an asteroid field.  It’s up to the Atom to seek out Sinestro’s secret power source.

#38.     Forget Me Not.

Premise: Unraveling why the other Leaguers have lost their memories, Firestorm must convince a skeptical Clark Kent, Diana Prince, and Bruce Wayne that they are really super-heroes.

#39.     The Brain Buster.

Premise: It’s a dangerous contest of the world’s greatest minds, as Lex Luthor, Batman, Mr. Terrific, the Calculator, and the Brain are forced to compete against each other.

DISC 2:

# 40.    E. Nigma, Consulting Detective.

Premise: With Batman held captive by the Joker, Wonder Woman and Green Arrow must rely on the Riddler to counter the madcap clown’s unpredictable clues.

# 41.    Harley Goes Ape!

Premise: Gorilla Grodd unleashes a gigantic ape’s rampage upon Metropolis, but Harley Quinn may be the League’s best hope to thwart Grodd.

# 42.    Phased and Confused.

Premise: It’s up to Booster Gold to save Batman, Wonder Woman, and Superman from Zod’s latest scheme to escape the Phantom Zone.

# 43.    It’ll Take a Miracle!

Premise: Batman must recruit Mr. Miracle to help rescue a captive Big Barda on Apokolips.

# 44.    System Error.

Premise: Five Leaguers ominously discover that they are actually robots.

# 45.    Race Against Crime.

Premise: Lex Luthor and Chronos interfere with Superman’s charity race vs. the Flash.

# 46.    Party Animal.

Premise: Hosted by Green Arrow, the League’s annual Christmas party shenanigans brings some unexpected guests.

# 47.    Watchtower Tours.

Premise: Booster Gold’s side business of selling unauthorized Watchtower tours causes plenty of super-villain mayhem.

# 48.    Barehanded.

Premise: A backtracking Green Lantern (Hal Jordan) finds himself in a real jam after he loses his power ring at an intergalactic rest stop. 

# 49.    Captain Bamboozle.

Premise: Mr. Mxyzptlk cons Shazam’s elderly Uncle Dudley into becoming the world’s new super-hero: the bumbling and all-powerful Captain Bamboozle.

# 50.    Keeping Up With the Kryptonians.

Premise: Mxyzptlk’s latest hijinks pit a tyrannical Superman vs. vapid mega-celebrity Supergirl in a skewed alternate reality.  Booster Gold may be their own chance to escape.

# 51.    Unleashed.

Premise: The Red Lanterns covertly try using the Watchtower’s technology to attack Earth, with only Plastic Man and the two gallant Pets of Steel (Krypto & Streaky) standing in their way.

# 52.    She Wore Red Velvet.

Premise: The League gets caught in matrimonial crossfire when Booster Gold’s scorned bride pays him a time-traveling visit for some long-overdue payback. 

REVIEW:

While the kid-friendly animation will seem ultra-flimsy to adults, most of these episodes exceed Justice League Action’s visual limitations.  More significantly, the show’s production team grasps the formula of balancing good storytelling with fun twists that make sense.  The same policy applies to the series regularly anchoring the battle scenes with well-played chuckles that can appeal to anybody.

As seen in some episodes, familiar comic book plots are re-imagined (i.e. Giganto; Superman Red/Superman Blue; the Flash/Superman race) with often impressive results.  Still, in an instance where humor isn’t part of the package, “System Error” rates among the best entries of Justice League Action..  Its ingenious scripting keeps in perspective that this fast-paced series also hits occasional speed bumps (i.e. the eye-rolling dud, “Superman’s Pal, Sid Sharp” and the shamelessly goofy “Harley Goes Ape!”).         

Supporting the show’s core vocal talents: Jason J. Lewis (as Superman); Rachel Kimsey (as Wonder Woman) and Kevin Conroy (as Batman), this volume’s star-studded guest cast delivers sterling performances.  Chris Diamantopoulos’ Green Arrow, Diedrich Bader’s hilariously self-involved Booster Gold and James Woods’ snarky Lex Luthor are spot-on.  Additionally, contributions from Jonathan Adams (as Darkseid), Patton Oswalt (as Space Cabbie), Josh Keaton (as Green Lantern), and Gilbert Gottfried (as Mr. Mxyzptlk), among many others, are instances of perfect casting.  Yet, as one might expect, Mark Hamill’s Joker steals the show in his few appearances.  Above all, Justice League Action: Battles from Beyond! offers solid G-rated episodes that can resonate well with Justice League fans of any age.   

Note: Other than the on-line shorts, Episode # 52 is evidently the last Justice League Action episode, as a second season hasn’t been produced.

BONUS FEATURES:

Featurettes aren’t included.  Unfortunately, the on-line shorts (essentially, they’re three-minute episodes) aren’t part of this package, either.  Instead, there’s an ad for the DC All Access website, as well as a trailer for the LEGO DC Super-Hero Girls: Brain Drain animated film.     

QUALITY CONTROL:

Sporting 5.1 Surround or Dolby Surround (depending upon the language), the episodes are in widescreen with excellent picture quality.  The remote control access is easily accessible. Language options include English, Spanish, and Portuguese, while the sub-title options include English, Spanish, and French.  

PACKAGING:

The two discs each have sturdy storage pages.  The back cover effectively conveys all of the pertinent information.  

BRIAN’S ODD MOON RATING:          8 Stars

Note: Volume 1 (or Season 1, Part 1) is entitled Justice League Action: Superpowers Unite!

Categories
DC-Related DVD Movies & Television (Videos) TV Episodes & Movies TV Series

JUSTICE LEAGUE ACTION: SUPERPOWERS UNITE! {Season 1, Part 1}

SUMMARY:                                  Running Time: 290 min.

Released by Warner Bros. Home Video in 2018, this double-DVD set assembles the first twenty-six episodes from Justice League Action.  It’s billed as “Season One, Part One.”  Televised in 2016-2017, these approximately eleven-minute episodes are:

DISC 1:

# 1-4.   Classic Rock, Power Outage, Night of the Bat, & Abate and Switch.

Premise: This four-part opener starts with a team-up between Batman and the immortal Wizard (aka Shazam) to save an abducted Billy Batson from Black Adam.  Escaping from the mystical Rock of Eternity are several demons that the Justice League must round up in the three subsequent episodes. 

#5.       Follow That Space Cab!

Premise: Space Cabbie takes in an injured Superman and a bottled Mr. Mind as his latest customers during a deep space hot pursuit by two loathsome bounty hunters (including Lobo).

#6.       Nuclear Family Values.

Premise: Rookie member Firestorm must battle a peculiar family of androids (representing a spoof of a 1950’s All-American family) from unleashing a catastrophic nuclear meltdown.

#7.       Zombie King.

Premise: Swanp Thing needs help from Batman & Zatanna Zatara to stop Solomon Grundy’s growing zombie army from invading New Orleans.

#8.       Galaxy Jest.

Premise: Mongul abducts the Joker to entertain his alien troops while the League desperately tries to find the Joker’s hidden gas bomb.

#9.       Time Share.

Premise: Accompanying Batman to stop the villainous Chronos, teenage rookie Blue Beetle gets a time-traveling glimpse at the Dark Knight’s first caper.

#10.     Under a Red Sun.

Premise: Batman & Big Barda seek to help save a powerless Superman from being hunted by one of Darkseid’s glory-seeking sons on an unknown alien world.

#11.     Play Date.

Premise: Toyman brings his video arcade shenanigans to the Watchtower for fun-and-games with the League.

#12.     Repulse!

Premise: Lex Luthor’s latest scheme to destroy Superman forces the League to improvise a deep space solution.

#13.     Trick or Threat.

Premise: The House of Mystery hosts a ghoulish Halloween Night party for kiddie-sized versions of Batman, Zatanna Zatara, Dr. Fate, and John Constantine to thwart Klarion the Witch Boy.

DISC 2:

# 14.    Speed Demon.

Premise: Once the wicked Brother Night transforms the Batmobile into a demonic monster, Batman & Etrigan the Demon race to save an abducted Zatanna Zatara.

# 15.    Hat Trick.

Premise: Swiping Zatanna Zatara’s magical hat, Felix Faust unleashes a monstrous insect from another dimension.  While Batman & Etrigan the Demon try to contain the monster’s rampage, Zatanna battles Faust.

# 16.    Field Trip.

Premise: With Superman accidently trapped in the Phantom Zone, a trio of teenage heroes (Stargirl, Firestorm, & Blue Beetle) try to contain three familiar Kryptonian baddies from escaping the Fortress of Solitude.

# 17.    Luthor in Paradise.

Premise: When Lex Luthor and the sorceress Circe team up to acquire the mystical powers of Zeus, it’s up to Wonder Woman, Superman, and Batman to hold them at bay.

# 18.    Plastic Man Saves the World.

Premise: Rejected by the League to help the team out, Plastic Man takes it upon himself to end Brainiac’s latest Earth invasion scheme.

# 19.    Rage of the Red Lanterns.

Premise: Lobo ingeniously sets up the League in a diversion vs. five Red Lanterns to ensure he can make his own ultimate power grab.

# 20.    Freezer Burn.

Premise: Batman & Firestorm try to save Gotham City and rescue a kidnapped Killer Frost from Mr. Freeze.

# 21.    The Trouble With Truth.

Premise: Accepting an unexpected job offer, Wonder Woman leads the team into battle against H.I.V.E. in what may be her last League mission.

# 22.    Inside Job.

Premise: Luthor’s latest scheme has rendered Superman comatose and is slowing killing the Man of Steel.  It’s up to Batman, Wonder Woman, and the Atom to go on a microscopic journey to save Superman.

# 23.    Double Cross.

Premise: The League plays a dangerous game vs. the sharp-shooting assassin Deadshot by having Plastic Man impersonate a captive Two-Face.

# 24.    Battle of the Bottled City.

Premise: With Superman trapped at microscopic size inside the bottled City of Kandor, it’s up to the Atom to face off against Brainiac at the Fortress of Solitude.

# 25.    Garden of Evil.

Premise: Poison Ivy’s botanical attack on Gotham City ensnares Swamp Thing to unwillingly do her bidding by battling the League.

# 26.    All Aboard the Space Train.

Premise: Space Cabbie returns for a deep space team-up with Jonah Hex to thwart Kanjar Ro’s train hijacking. 

REVIEW:

The cheaply simplistic animation is a visual choice meant for kids, but these top-caliber stories exceed Justice League Action’s artistic limitations.  Smartly relying on Kevin Conroy’s vocal presence as Batman and Khary Payton’s occasionally-seen Cyborg, these initial episodes are further anchored by Jason J. Lewis’ low-key Superman, sounding virtually identical to his predecessors, Tim Daly and George Newbern.  Rachel Kimsey’s Wonder Woman proves a gem working with Conroy and Lewis.  Particularly in comedic moments, Kimsey’s spirted voice perfectly synced to Wonder Woman’s animated facial reactions is among the series’ most unique elements.   

Yet, these cartoons are energized by the presence of celebrity guest stars Ken Jeong, James Woods, Lacey Chabert, Jerry O’Connell, Christian Slater, Jon Cryer, Mena Suvari, Robert Picardo, Jessica Walter, John De Lancie, Stephen Tobolowsky, and Mark Hamill seamlessly mingling with the other voice actors.  The spot-on casting of De Lancie and Woods (as Brainiac and Luthor, respectively) alone is a nod to creative genius by the production team, though Chabert’s Zatanna, Suvari’s Killer Frost, and Slater’s Deadshot are also stellar.  However, Hamill’s curiously subdued take on Swamp Thing isn’t close to his best vocal work, unlike his well-played return as the Joker in Galaxy Jest

Continuing Kin Shriner’s entertaining vocal work as Green Arrow from Justice League Unlimited, Chris Diamantopoulos makes a terrific predecessor.  Unfortunately, the character makes too few appearances on this set.  Carrying over the same grumbly voice from The Looney Tunes Show, John DiMaggio ensures that his buffoonish Lobo sounds just like Yosemite Sam — in small doses, this raspy gag works well enough.  Even if their wacky takes on Plastic Man and Firestorm will likely grate on older viewers fast, at least voice actors Dana Snyder and P.J. Byrne bring a welcome abundance of enthusiasm. 

While the animation isn’t close to first-rate (with the exception of a brilliant Trick or Threat), the humor-tinged firepower of these mostly G-rated episodes should resonate well with Justice League fans of any age.   

BONUS FEATURES:

Featurettes aren’t included. Unfortunately, the on-line shorts (essentially three-minute episodes) aren’t part of the package, either.  Instead, there are trailers for LEGO Ninjago Movie; LEGO Scooby Doo: Blowout Beach Bash; the 2017 Wonder Woman live-action film; and DC Super-Hero Girls: Hero of the Year.     

QUALITY CONTROL:

Sporting 5.1 Surround or Dolby Surround (depending upon the language), the episodes are in widescreen with excellent picture quality.  The remote control access is easily accessible. Language options include English, Spanish, and Portuguese, while the sub-title options include English and French.  

PACKAGING:

The two discs each have sturdy storage pages.  The back cover effectively conveys all of the pertinent information.  

BRIAN’S ODD MOON RATING:                    8½ Stars

Note: Volume 2 (or Season 1, Part 2) is entitled Justice League Action: Battles from Beyond!

Categories
DC-Related Individual Tracks (CD's) Music & Radio Shows Rock, R&B, Pop, Soul, & Metal/Symphonic Soundtracks (CD's)

CROSSING THE RIVER (by The Devlins: Batman Forever movie soundtrack)

SUMMARY:                           RUNNING TIME: 4:45 Min.

Appearing as Track # 12, the Irish-born Devlins’ “Crossing the River” is from 1995’s Batman Forever soundtrack. 

REVIEW:

Unfairly buried on a paycheck-driven soundtrack is this underrated romantic gem.  With its indie rock-style twist, this wistful love song has every vital component: an appealing melody, articulate lyrics, and The Devlins are in top vocal form.  Short of Seal’s show-stopping “Kiss From a Rose,” this track easily wins second-place among Batman Forever’s fourteen songs (only five of which actually appear in the film).  Highly recommended! 

BRIAN’S ODD MOON RATING:             9 Stars

Note: Besides Seal’s “Kiss From a Rose,” another track from this album worth considering is Brandy’s “Where Are You Now?” – much like “Crossing the River,” it’s too easily overlooked.

Categories
DC-Related Individual Tracks (CD's) Music & Radio Shows Rock, R&B, Pop, Soul, & Metal/Symphonic Soundtracks (CD's)

THE HUNTER GETS CAPTURED BY THE GAME (by Massive Attack Featuring Tracey Thorn: Batman Forever movie soundtrack)

SUMMARY:                         RUNNING TIME: 4:06 Min.

Recorded by Massive Attack with Tracey Thorn, it’s the fifth tune off 1995’s Batman Forever movie soundtrack.

REVIEW:

Despite being lost in the shuffle of Batman Forever’s hodge-podge album, the sultry “The Hunter Gets Captured By the Game” is a slice of musical ‘film noir.’  This R&B/pop hybrid isn’t all that original, but the song’s cool mystique offers a solid download option for various soundtrack and contemporary pop playlists.      

BRIAN’S ODD MOON RATING:                  6½ Stars

Categories
DC-Related Digital Songs & Albums Individual Tracks (Digital Albums & Singles) MARVEL-Related Music & Radio Shows Soundtracks (Digital) TV Series

ADAM WEST’S TO THE RESCUE! (TV Super-Hero Medley) {Cover} (by John Morris Russell & The Cincinnati Pops Orchestra: Superheroes!)

SUMMARY:                            RUNNING TIME: 5:48 MIN.

As an exclusive to the 2013 album, “Superheroes!” by John Morris Russell and the Cincinnati Pops Orchestra, this cover medley’s gamut runs through three 1950’s-70’s live-action main credits tunes: The Adventures of Superman, Wonder Woman, and Batman.  The medley also has the themes of the original Super Friends cartoon series (with Wendy, Marvin, & Wonder Dog) and Spider-Man’s original cartoon series.  The legendary Adam West provides the transitional voice-overs. 

REVIEW:

The Cincinnati Pops Orchestra and its choral section should be commended for this well-produced medley seamlessly linking five classic superhero TV themes.  Still, its cheesy magic really belongs to Adam West, as his distinctive (and slightly raspy) voice is a treat to hear.  Whether it is a glowing narration of George Reeves’ Superman theme, introducing the Super-Friends, or  simply announcing, “To the Batmobile!” one last time, his tongue-in-cheek presence imbues this track with pure nostalgia.  As a novelty track, “To The Rescue!” is an all-ages gem!

BRIAN’S ODD MOON RATING:              8½ Stars

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