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DEADMAN {2017-2018} (DC Comics)

Written by Neal Adams

Art by Neal Adams & Clem Robins

Cover by Neal Adams

SUMMARY:

Released by DC Comics, Deadman’s 2017-18 mini-series is reprinted in this 168-page collection.  Boston “Deadman” Brand might finally gain justice vs. the shadowy group that orchestrated his murder years before.  Evidently, the series sub-title is: “Still Dead … After All These Years!” 

In Japan, Deadman & Batman thwart an assassination attempt on Commissioner Gordon, who is a temporary U.S. ambassador inspecting Japanese nuclear sites.   Deadman encounters the assassin Hook and a ghostly Sensei, both of whom contributed to Brand’s assassination. 

The Spectre, Phantom Stranger, and Etrigan the Demon become involved, as the trail leads Deadman to a family reunion at the circus he once starred in.  Borrowing his twin brother Cleveland’s body, Deadman learns some shockers from their parents, including that his brother Aaron and sister Zeea disappeared long ago.

With the Spectre’s aid, Deadman uncovers his own family’s involvement with Ra’s Al Ghul and his League of Assassins.  Etrigan is violently rebuffed trying to rescue Aaron Brand from Al Ghul’s minions.  Seeking answers, Deadman’s gambit returns him to mystical Nanda Parbat.  In an extended Himalayan battle, Deadman relies on Zatanna Zatara; Doctor Fate; the Spectre; Taj Ze the samurai; and Etrigan at his side vs. mutants, monsters, zombies, and robots.  Deadman explores some weird possibilities, including whether or not he’s really a ghost.  

REVIEW:

As a writer-artist, Neal Adams is known for decades of phenomenal work in the comics industry, i.e. for Batman.  In this instance, however, Adams’ visual talents far exceed his inexplicably muddled storyline.  First up is Deadman’s trademark body-hopping, which contributes to a chaotic read. 

Other oddities include: since when is James Gordon a designated expert in inspecting foreign nuclear facilities?  Or why is the Spectre seemingly so out-of-character?  Or why is Etrigan’s assault by the League of Assassins strangely dropped, so Etrigan is at Deadman’s side for the Himalayan battle?  Or why is Batman deceptively advertised for the last segment when he isn’t involved?  The list goes go on and on. 

As fair warning, this last chapter is the book’s worst segment since Adams doesn’t resolve any pertinent loose ends.  Exceedingly patient readers will be disappointed by an unsatisfactory finish.  Despite Deadman’s sub-par scripting, Adams appears at top of his game in terms of its artwork. 

If Adams had added an insightful introduction or afterword, it might have offset his bewildering one-man show.  Short of an infuriated Deadman unambiguously telling off Batman, the Spectre, and a few others at regular intervals that they “suck,” Adams exerts too little effort to fix his storyline’s incoherent twists.  It’s a shame that long-time Deadman fans will likely find this storyline a squandered read. 

ADDITIONAL CONTENT:

All seven full-page covers (including a Deadman # 1 variant) by Adams are included.  Also, eight full pages of his pencil sketches (specifically: pages 1, 5-6, 8, 12, 14 20, and 22) from the first issue are part of this package.  Character images help decorate the separation of chapters.

BRIAN’S ODD MOON RATING:                 4 Stars

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Comic Books & Graphic Novels DC Comics DC's Hardcovers & Trade Paperbacks

JUSTICE LEAGUE: NO JUSTICE (DC Comics)

Written by Scott Snyder; James Tynion IV; & Joshua Williamson.

Art by Francis Manapul; Marcus To; Riley Rossmo; & Jorge Jimenez; Hi-Fi; Alejandro Sanchez; and Andworld Design.

Cover Art by Francis Manapul.

SUMMARY:

Released in 2018 by DC Comics, this 144-page collection presents Justice League: No Justice # 1-4 and its prelude from DC Nation # 0 from earlier that year.  As both Earth and Brainiac’s home world, Colu, are threatened by four cosmic entities, a contingent of DC’s heroes & villains form a resistance under Brainiac’s command. 

Once Brainiac is seemingly destroyed, separate squads emerge: Mystery (Superman; Starro; Sinestro; Martian Manhunter; and Starfire); Entropy (Batman; Lex Luthor; Beast Boy; Deathstroke; and Lobo); Wisdom (Harley Quinn; Flash; Cyborg; Damian Wayne’s Robin; and the Atom); and Wonder (Wonder Woman; Zatanna Zatara; Etrigan the Demon; Raven; and Doctor Fate).  Each team investigates a cosmic tree linked to one of these entities.  Yet, they must coordinate their efforts to save Earth and Colu.      

With Earth mostly undefended, Amanda Waller takes drastic action that Green Arrow & Supergirl may regret.  Green Lantern Hal Jordan and four other Lanterns must answer Green Arrow’s mayday call for Earth’s last stand.  Ultimately, a new status quo is established re: the immediate future for DC’s major super-teams. 

REVIEW:

Justice League: Too Far Out of Its League, unfortunately, is a more apt title for one of DC’s worst-ever mega-events.

All too ironically, the actual title foretells what readers get in return for buying this kid-friendly dreck.  Is this muddled, would-be epic remotely comprehensible?  The answer is emphatically ‘no,’ as there’s virtually zero depth and logic in motion.  A few bits and pieces are conveyed (i.e. Batman’s repeated paternal scoldings of Damian Wayne’s Robin; Lex Luthor’s untrustworthiness; the gradual building of team chemistry among these four squads), but far too little else happens. 

Worsening this book’s ultra-contrived storytelling is lukewarm sludge posing as artwork.  Clearly, half-hearted visuals won’t disguise the New Age-inspired cosmic nonsense that the writing team is incoherently peddling.  In retrospect, an awe-inspiring, galactic team-up of heroes & villains under Brainiac’s command might have had some intriguing potential as a premise. The caveat being that an inspired lead writer needs to take command and make the storyline work.  

The weakly-executed Justice League: No Justice, however, isn’t the answer, as its creative team is asleep at the wheel throughout this Crisis wanna-be.  For all the plot’s exploration of ‘cosmic trees,’ all hapless readers come away with is eye-rolling sap.

ADDITIONAL CONTENT:

Full-page color covers are included.  There’s a five-page color sketchbook from artist Francis Manapul that includes some of this project’s imagery and team portraits.   

BRIAN’S ODD MOON RATING:                  2½ Stars

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Comic Books & Graphic Novels DC Comics DC's Hardcovers & Trade Paperbacks TV Series

SCOOBY-DOO! TEAM-UP, VOLUME 1 (DC Comics)

Written by Sholly Finch

Art by Dario Brizuela; Franco Riesco; Saida Temofonte; & Deron Bennett; and Heroic Age

Cover Art by Dario Brizuela

SUMMARY:

Released in 2015 by DC Comics, this 126-page paperback reprints the first six issues of Scooby-Doo Team-Up from 2014.  Consider it a comic book mash-up of two 1970’s Hanna-Barbera cartoon TV series: The New Scooby-Doo Movies and The Super-Friends

Starting with three consecutive Bat-capers, Mystery Inc. reunites with the Dynamic Duo.  The Scooby gang first helps the Caped Crusaders thwart four Man-Bats at a shopping mall, but only one of them can be the real deal.  The sequel has Mystery Inc. in Gotham City as Batman & Robin’s guests for a gathering with other DC Comics detectives.  It’s soon up to two caped canine crusaders (Ace the Bat-Hound & Scooby) to pursue Scarecrow & his crew.  Batting third in the line-up is a spoofy tale of Bat-Mite & Scooby-Mite egging each other on as to whose idol is superior: Batman or Scooby? 

The fourth story is a crossover with Teen Titans Go! (Robin, Beast Boy, Raven, Starfire, & Cyborg), as Mystery Inc. investigates a ghostly mystery at Titans Tower.  Refusing to leave, one of Raven’s unwanted relatives ups the ante in this sitcom.  On Themyscira (Paradise Island), guests Daphne & Velma undergo Wonder Woman’s Amazon training while the gang tackles a case re: disappearing monsters.  At the Hall of Justice, Mystery Inc. & the Justice League (Aquaman, Batman & Robin, Superman, Supergirl, Wonder Woman, & Aquaman) are confronted by foes with some old scores to settle from Challenge of the Super-Friends.   

REVIEW:

Loaded with in-jokes, this book is a delightful diversion for readers who adore the concept of Scooby + DC Super-Heroes.  The Scooby gang’s Man-Bat case is nicely done.  An amusing in-joke pays homage to the incessant team-ups that both Mystery Inc. and Batman are prone to.  Their Bat-Hound caper is even better, as writer Sholly Finch cleverly ‘translates’ Scooby & Bat-Hound’s dialogue from barking.  This book’s worst, however, by far is the Bat-Mite groaner.  It’s a matter of how a little Bat-Mite really goes a long way.  There’s few chuckles, as the dubious Bat-Mite/Scooby-Mite concept wears out any welcome fast with older readers.  

Fans of Teen Titans Go! should be amused seeing the Scooby gang mingle with the cartoony Titans (including a nice gag re: how different this version of Robin is to the one they’ve already met).  If one plays along with the eye-rolling Daphne & Velma-in Amazon-training premise, the Wonder Woman tale holds up well.  A LOL gag is Scooby’s warbling of Lynda Carter’s TV series theme.  The story itself is nicely written, as it should be potentially appealing to boys, too.  In part due to its Wendy & Marvin and The Wonder Twins references, the Super-Friends appearance is comic book magic.  Still faithful to Hanna-Barbera’s minimal violence policy, it’s cool nostalgia pitting the Super-Friends vs. the Legion of Doom

Consistently well-played by writer Sholly Finch (who has an impressive knack of cartoon history) and a capable art squad, Scooby-Doo! Team-Up, Vol. 1 is a gem worthy of discovery. As a recommendation, this one is absolutely kid-friendly for youngsters who dig super-heroes and Scooby.  

ADDITIONAL CONTENT:

The covers are included.

BRIAN’S ODD MOON RATING:              8 Stars

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Comic Books & Graphic Novels DC Comics DC's Hardcovers & Trade Paperbacks

SEVEN SOLDIERS OF VICTORY, VOLUME 1 (of 2) (DC Comics)

Written by Grant Morrison.

Art by (See Credits Below).

Collection Cover Art by Ryan Sook.

Notes: To clarify possible confusion, the complete Seven Soldiers saga was initially compiled into four paperback volumes in 2006-2007.  This same 400-page compendium (it’s the equivalent of 2006-2007’s Volumes 1-2) first appeared in hardcover form in 2010. This title is also available digitally. Lastly, there is a nearly 800-page Omnibus hardcover version, which compiles the complete epic.

SUMMARY:

Released in 2012 by DC Comics, this mammoth 400-page paperback reprints the first half of the Seven Soldiers saga consisting of: Seven Soldiers of Victory # 0; Seven Soldiers: Shining Knight # 1-4; Seven Soldiers: Guardian # 1-4; Seven Soldiers: Klarion the Witch Boy # 1-3; and Seven Soldiers: Zatanna # 1-3.  The concluding fourth issues for Klarion and Zatanna appear in Volume 2. 

  • Seven Soldiers of Victory # 0.  Art is provided by J.H. Williams; Dave Stewart; and Todd Klein; with Williams & Stewart as the cover art team.  Greg Saunders – the elderly Golden Age Vigilante (a member of the original Seven Soldiers) recruits five D-List super-heroes/mercenaries to help him hunt the monstrous Buffalo Spider in the Arizona desert.  Once their mission ends horrifically, the enigmatic Seven Unknown Men of Slaughter Swamp initiate a contingency plan to thwart the extra-dimensional threat known as The Sheeda.

Note: Continuity-wise, Seven Soldiers of Victory Issue # 0 occurs shortly after Zatanna # 1 and before Shining Knight # 3-4.

  • Seven Soldiers: Shining Knight # 1-4. Art is provided by Simone Bianchi; Dave Stewart; Nathan Eyring; and Rob Leigh, with Bianchi & Stewart as the cover art team.  Escaping Camelot’s destruction by demonic forces, young knight Ystin (Justin) and a flying white horse, Vanguard, are mystically propelled into modern-day Los Angeles.  Once an immortal mobster takes custody of Vanguard, his posh, heavily-armed estate is brutally attacked by The Sheeda.  A fugitive Ystin later seeks the local police’s help.  Taken captive by the demonic Sheeda Queen known as Gloriana Tenebrae, a defiant Ystin’s secret is revealed.    
  • Seven Soldiers: Guardian # 1-4.  Art is provided by Cameron Stewart; Moose Baumann; and Pat Brosseau; with Stewart as the cover artist.  Recruited as a crusading New York newspaper’s in-house super-hero, ex-cop Jake Jordan (aka the Manhattan Guardian) battles gruesome subway pirates beneath New York City to rescue his girlfriend.  Jordan then saves surviving hostages from a state-of-the-art robotic theme park where one of its creators has gone amok. Seeking to quit, a disillusioned Jordan learns from his benefactor the shocking truth re: the original Newsboy Army’s mission to Slaughter Swamp.  Another revelation pertains to background characters also appearing in Shining Knight and Zatanna

Note: The bleak finale has only one panel implying who a homicide victim must be.  Scenes in Zatanna # 2-3 also briefly allude to this same mystery.

  • Seven Soldiers: Klarion the Witch Boy # 1-3.  Art is provided by Frazer Irving & Pat Brosseau, with Irving as the cover artist.  Klarion and his feline accomplice, Teekl, flee their underground home known as Limbo Town (the home of the lost Roanoke colony) to explore the surface world.  Yet, Gloriana Tenebrae’s treacherous husband, Malmoth, manipulates a naïve Klarion in a covert bid to invade Limbo Town.
  • Seven Soldiers: Zatanna # 1-3.  Art is provided by Ryan Sook; Mick Gray; Nathan Eyring; Jared K. Fletcher; Nick J. Napolitano, with Ryan Sook & Dave Stewart on the cover image.  At a New York therapy group session for super-heroes, a seemingly powerless Zatanna Zatara confides her self-blame for the recent incineration of some trusted friends helping her in a personal matter.  Despite her depleted confidence, she embarks on a cross-country road trip with a mysterious young female, Misty, whose own magical powers replicate Zatanna’s by using a mystical die. 

Note: For continuity purposes, the Zatanna # 3 segment occurs shortly after Shining Knight # 4.

REVIEW:

Seven Soldiers’ first half is a definite game-changer re: mature and sophisticated super-hero story-telling. Hence, writer Grant Morrison’s nightmarish vision oozes considerable potential, but it’s far from perfect.  As seen in Shining Knight # 1-2, Klarion # 1-2, and some scenes in Zatanna # 1, Morrison’s muddled epic becomes near-incomprehensible once all the Vertigo Comics-style weirdness just stops making sense. 

Even deliberately grisly visuals justify only so much of the murkiness permeating Seven Soldiers.  Think of it this way: deciphering large sections of Seven Soldiers is like trying to fathom mind-blowing science fiction like Robert A. Heinlein’s novel, The Number of The Beast, or Kurt Vonnegut Jr.’s Slaughterhouse Five – as far as casual reading is concerned.  At least, Morrison (or maybe it’s really DC) bleeps out sporadic profanities to keep his dialogue somewhat clean.   

Still, Morrison and his art squads overdose on the macabre, which results in some vile excuses for shock value.  Unsurprisingly, these plot elements don’t help explain what exactly either The Sheeda or The Seven Unknown Men of Slaughter Swamp are, let alone what they intend to do.  That’s where perhaps Morrison makes his biggest misjudgment. 

For all the ingenious crossovers bridging these four mini-series, Morrison doesn’t try hard enough conveying better hints of what’s really going on to his audience.  Yet, the premise that these Seven Soldiers will supposedly never meet, or even know of each other’s existence, still seems brilliant – at least, in theory.   

As ghoulish as many of this saga’s scenes are, the worst offense is a late plot twist depicting a child molester/murderer.  The fact that Morrison exploits this putrid sub-plot with an issue title of “Sex Secrets of the Newsboy Army!” inexcusably speaks for itself.  Perhaps it’s best that Morrison doesn’t divulge specifics beyond implying the culprit’s fate.  In other words, the repugnant ‘Newsboy Army’ murder-mystery really has no business in Morrison’s grand scheme, as it’s more like a diversion vs. finally getting some helpful insight re: The Sheeda.    

Despite Morrison’s unforced creative errors, his wicked storytelling improves at some necessary junctures (i.e. both Klarion # 3 and Shining Knight # 3-4 make far more sense than their first two issues).  His impressive Zatanna series (which is faithful to her character’s history, including interaction with the Phantom Stranger) is easily this book’s winner, though Guardian early on scores some fine moments, too. 

As for this collection’s best asset, it’s the potentially high-caliber visuals (including this volume’s terrific Ryan Sook cover).  The flip side, unfortunately, is a nasty fixation on can-you-top-this? carnage.  Melding DC continuity with Vertigo Comics-esque storytelling, Morrison’s Seven Soldiers of Victory, Volume 1 is a formidable read. Yet, its deep flaws should have a necessitated a definitive edit, if only for good taste’s sake.

ADDITIONAL CONTENT:

Morrison’s two-page introduction elaborates his somewhat pompous rationale for this project.  Each of the individual stories appears with its full-page cover image.  A full-page advertisement reveals a black-and-white sketch image of the second volume’s cover.  A ten-page section insightfully explores the artistic evolution of the Seven Soldiers saga, including some detailed character costume design sketches for Morrison’s new Seven Soldiers.  A two-page color spread vividly reflects the original Books 1-2 paperback covers from 2006.   

BRIAN’S ODD MOON RATING:            6½ Stars

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DC-Related DVD Movies & Television (Videos) TV Series

DC SUPER-HEROES: THE FILMATION ADVENTURES, VOLUME 2

SUMMARY:                             RUNNING TIME: 103 Min.

From Warner Home Video in 2008 is this collection of nine archival cartoons (approximately seven minutes per episode) from Filmation’s 1967 TV adaptation of DC Comics.  Plus, there is a 40-minute featurette on Filmation founder/animator Lou Scheimer.  With the exception of a credited writer, no other credits are included.  The episodes are:

  • Hawkman: Peril from Pluto (written by George Kashdan).  Katar Hol’s Hawkman intercepts an invisible destruction ray, which he traces back to the villain’s observatory on Pluto. Of course, the ray is the first step towards an invasion of Earth.
  • Hawkman: A Visit to Venus (written by George Kashdan).  As Hawkman, Katar Hol must rescue three astronauts abducted by mind-controlling alien raiders on planet Venus.
  • Hawkman: The Twenty-Third Dimension (written by Dennis Marks).  Banished to a crystal-like dimension, Hawkman must escape to thwart a duo of trouble-making imps from planet Jupiter.
  • Justice League of America: (In) Between Two Armies (written by George Kashdan).  Superman; Green Lantern; Flash; Atom; and Hawkman thwart a hostile feud between Mercury’s ‘Crystal Men’ and alien rock-men.
  • Justice League of America: Target Earth (no writing credit).  Yet another alien invasion (this time, Earth is being pulled closer to the sun) forces Green Lantern; Superman; Hawkman; Atom; and Flash to split up on different missions to save the world.
  • Justice League of America: Bad Day on Black Mountain (written by Dennis Marks).  Threatening to expose their secret identities and destroy the Justice League, the evil Mastermind abducts Superman, Atom, and the Flash.  Completing their own mission, Hawkman & Green Lantern try to save their teammates.  Superman ensures that Mastermind grimly meets a deserving fate. 

Note: Despite his billing in the Justice League’s intro, Aquaman isn’t included in these three adventures.

  • Teen Titans: The Monster Machine (written by George Kashdan).  Kid Flash; Wonder Girl; Speedy; and Aqualad take on sea robots sent in advance of an alien invasion.
  • Teen Titans: The Space Beast Round-Up (written by George Kashdan).  Wonder Girl; Aqualad; Kid Flash; and Speedy must trap three escaped space dinosaurs.
  • Teen Titans: Operation Rescue (written by George Kashdan).  Wonder Girl and Kid Flash rescue Aqualad, Speedy, an explorer; and the explorer’s young son from mutated, horned men. 

REVIEW:

In terms of nostalgic value, these formulaic cartoons are worth perusing maybe once.  The cheap animation is primitive, as compared to later Filmation projects, like the animated Star Trek, The New Adventures of Batman, and He-Man & The Masters of Universe

Predictably, with only seven minutes to work with, don’t expect to see any personality development, as the characters are essentially all talking cardboard.  While dialogue for these DC heroes is virtually interchangeable, one notices that a bossy Superman considers himself the leader of this Justice League.  Another notable exception is the Titans’ propensity for corny nicknames for one another.  Like Volume 1, the stock plot is a never-ending series of generic alien invasions, as there isn’t an actual DC villain in sight.  Frankly, there isn’t much here, though the content is safe for kids eight and under as a low-key precursor to Hanna-Barbera’s Super-Friends.  

BONUS FEATURES:

Available languages and sub-titles are in English (for the hearing-impaired) and Portuguese.  A forty-minute featurette, “Lou Scheimer, Animation Maverick,” poignantly explores Filmation’s co-founder and his impact on modern television animation.  Trailers appear for Scooby Doo & the Goblin King; It’s the Great Pumpkin, Charlie Brown; Popeye & Friends, Vol. 1; LEGO Batman (the video game); Smurfs, Vol. 2; & Tiny Toons – Season 1, Vol. 1 and Freakazoid – Season 1.

PACKAGING:

With the exception of Aquaman’s deceptive appearance, the DVD case provides a fair listing of its contents.  The cover artwork is also noticeably better than the faded animation quality. 

Note: There’s a visual goof, as Hanna-Barbera’s Birdman (instead of Hawkman) is included on the menu screens. 

BRIAN’S ODD MOON RATING:                         3½ Stars

Note: Volume 1 showcases more episodes from 1967: specifically, of the Atom, Flash, & Green Lantern in solo action. 

Categories
DC-Related DVD Movies & Television (Videos) TV Series

DC SUPER-HEROES: THE FILMATION ADVENTURES, VOLUME 1

SUMMARY:                 RUNNING TIME: 63 Min.

From Warner Home Video in 2008 is this archival collection of nine cartoons (approximately seven minutes per episode) from Filmation’s 1967 TV adaptation of DC Comics.  With the exception of a credited writer, no other credits are included.  The episodes are:

  • The Atom: Invasion of the Beetle Men (written by George Kashdan).  Hiding inside a meteor, five alien beetle-like creatures capable of size-changing intend to cause atomic sabotage on Earth.  It’s up to Ray Palmer as the Atom to thwart their efforts softening Earth as a potential invasion target.
  • The Atom: The Plant Master (written by George Kashdan).  Ray Palmer must rescue his fellow expedition members from captivity on a secluded island held by a plant-controlling terrorist group.  This episode includes the Atom’s hilarious ‘Tarzan’ yell wrapping up some baddies with a plant vine.
  • The Atom: The House of Doom (written by George Kashdan).  Supposedly, invaders from planet Zurgo are manipulating evil Dr. Rokar to ruin Earth’s space exploration technology.  It’s up to Ray Palmer’s Atom to short-circuit this villainous conspiracy.
  • The Flash: The Chemo-Creature (written by George Kashdan).  A mutated, ant-like monster uses bizarre nuclear powers to create havoc in Central City and challenge Barry Allen’s Flash.
  • The Flash: Take a Giant Step (written by George Kashdan).  Evil Professor Crag sends a giant robot to battle Barry Allen’s Flash and Wally West’s Kid Flash.
  • The Flash: To Catch a Blue Bolt (written by Bob Haney).  Alien speedster Blue Bolt wreaks havoc in Western Europe and Egypt, with the Flash and Kid Flash in hot pursuit.  Note: Filmation’s Wally West has black hair instead of reddish-orange (presumably, to distinguish his hair from his red Kid Flash mask).
  • Green Lantern: Evil is as Evil Does (written by George Kashdan).  It’s Hal Jordan’s Green Lantern in battle against Evil Star on Earth and on planet Oa.
  • Green Lantern: The Vanishing World (written by George Kashdan).  The kidnapping of his Venusian teenage sidekick, Kairo, by the brutish Org and friends (with big foreheads and bad haircuts) forces Green Lantern into battle on an asteroid.  He must later chase Org’s getaway spaceship.
  • Green Lantern: Sirena, Empress of Evil (written by George Kashdan).  Taken captive, Hal Jordan’s Green Lantern needs Kairo’s help to stop evil Sirena’s attempted takeover of planet Oa.  Note: Filmation’s Guardians of the Universe appear far more human-like rather than in their familiar alien blue skin tone.

REVIEW:

In terms of nostalgic value, these formulaic cartoons are worth perusing maybe once.  The cheap animation quality is primitive in comparison to later Filmation efforts, like the animated Star Trek, The New Adventures of Batman, and He-Man & The Masters of Universe.  Predictably, with only seven minutes to work with, not one iota is spent on developing anyone’s personality, as the characters are essentially talking cardboard.  That’s why dialogue for Green Lantern, Flash, and the Atom is nearly interchangeable (at least, that’s consistent with DC’s Justice League comic books from that era).

As with Volume 2, the stock plot is a never-ending series of generic alien invasions.  At least, guest villain Evil Star makes a welcome appearance from the pages of Green Lantern.  Although his episode is ruined by an atrocious, pun-filled ending, Blue Bolt is an intriguing foe for the Flash & Kid Flash, as if he were an alien knock-off of the Reverse-Flash.  Beyond that, there really isn’t much else to see here, though the content is ultra-safe for kids eight and under.  

Note: The jarring visual-audio technique used for the intro for “The Atom” and similarly in “The Flash” may be headache-inducing.

BONUS FEATURES:

Available languages and sub-titles are in English (for the hearing-impaired) and Portuguese.

PACKAGING:

The DVD case has a fair listing of its contents.  Frankly, the cover artwork is noticeably better than the animation quality. 

Note: Amusingly, Hanna-Barbera’s Birdman (instead of Hawkman) is included on the menu screens. 

BRIAN’S ODD MOON RATING:               3 Stars

Note: Volume 2 showcases more episodes from 1967: specifically, of Hawkman, the Justice League of America, and The Teen Titans. 

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Comic Books & Graphic Novels DC Comics DC's Hardcovers & Trade Paperbacks

LA PACIFICA, VOLUME 3: SUCKER’S END (Paradox Press: DC Comics)

Written by Joel Rose & Amos Poe

Art by Tayyar Ozkan

SUMMARY:

Published as the 94-page black-and-white conclusion of the La Pacifica trilogy, it was released by Paradox Press (a DC Comics imprint) in 1995.

Arriving in New York City, motel owner Don Cooper’s persistence pays off, as he finally locates the elusive Holly Stone as a Bloomingdale’s salesgirl.  He wants answers from this ex-girlfriend of the deranged culprit who recently slaughtered seventeen guests at Cooper’s idyllic La Pacifica motel in California.  Despite suspecting her true nature, Cooper’s libido succumbs to a steamy affair with Holly. 

Confronting Holly with her shadowy past, Cooper’s worst fears are realized once she tries to manipulate him into killing her alleged stalker.  He barely evades her demented knack for corrupting ordinary guys into potential killers trying to ‘protect’ her.  When he and girlfriend Libby learn that Holly/Molly is ominously coming to see him, it appears their bloodthirsty game isn’t over just yet.   

REVIEW:

It’s contemporary noir, complete with hardcore profanity-laced dialogue.  Though this suspense thriller resembles a movie, Sucker’s End is still a R-Rated cliché-fest.  Between the seemingly well-intentioned protagonist whose obsession is betrayed by his own impulses and a sultry, identity-shifting mystery girl, one will readily smell the inevitable swerve coming. 

The rugged Don Cooper represents the kind of roles that Al Pacino, Tom Berenger, and Michael Douglas have personified on-screen for years.  As for the manipulative Holly/Molly, she relies on the same sleazy playbook previously utilized by femme fatales personified by actresses like Kathleen Turner, Linda Fiorentino, Sharon Stone, and Ellen Barkin.  Still, if contemporary casting means anything, Thomas Jane would make an ideal Cooper, and Jennifer Lawrence could readily pass for Holly/Molly. 

Yet, the real non-surprise is how the only likable character (Cooper’s girlfriend, Libby), has far too little to do, even in the finale.  It’s the book’s biggest detriment — neither of the two leads endear themselves to readers, thus making their ultimate fates all the more meaningless.  It’s unfortunate, as the narrative of Sucker’s End is occasionally intriguing. 

The choice of gritty black-and-white visuals makes perfect sense, but this book’s mediocre artwork leaves readers with close to a zero impression.  Despite its basic potboiler elements, the Cooper vs. Holly/Molly feud falls far short of contributing anything new to this genre.     

ADDITIONAL CONTENT:

The front inside cover summarizes the first two volumes of the La Pacifica storyline.

BRIAN’S ODD MOON RATING:                    3 Stars

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Comic Books & Graphic Novels DC Comics DC-Marvel Crossovers DC's Hardcovers & Trade Paperbacks Marvel Comics MARVEL's Hardcovers & Paperbacks

DC/MARVEL CROSSOVER CLASSICS II

Written by:  (See Credits Below)

Art by (See Credits Below)

Cover Art by John Romita Jr. & Dennis Janke

SUMMARY:

Released in 1998, this 222-page trade paperback consists of four one-shots from 1994-1996: specifically, Batman/Punisher: Lake of Fire; its sequel – Punisher/Batman: Deadly Knights; Silver Surfer/Superman: Pop; and the Golden Age-inspired Captain America & Batman.

Batman/Punisher: Lake of Fire. Writer: Dennis O’Neil; Artists: Barry Kitson & James Pascoe; Colors: Matt Hollingsworth; & Letters: Ken Bruzenak.  The new Batman (Jean-Paul Valley) and the Punisher/Frank Castle must tag-team against Jigsaw’s incendiary effort jeopardizing Gotham City’s water supply.

Punisher/Batman: Deadly Knights.  Writer: Chuck Dixon; Artists: John Romita Jr. & Klaus Janson; Colors: Christie Scheele; & Letters: Richard Starkings/Comicraft.  Weeks later, the Punisher returns to Gotham still in pursuit of an elusive Jigsaw, now in cahoots with the Joker.  Awaiting Frank Castle is Bruce Wayne’s original Batman, who has no intention of letting the Punisher run roughshod during a mob uprising.    

Silver Surfer/Superman: Pop. Writer: George Pérez; Artists: Ron Lim & Terry Austin; Colors: Tom Smith; & Letters: John Costanza.  It’s fun-and-games for the Silver Surfer and the Man of Steel, as two familiar interdimensional imps trade off wreaking havoc on their rival universe’s cosmic hero.  Included is a Fantastic Four appearance.

Captain America & Batman.  Writer/Artist: John Byrne; & Colors: Patricia Mulvihill.  In 1945 wartime Gotham City, Captain America & Bucky join the Dynamic Duo in thwarting the Red Skull and the Joker’s Nazi-related terrorist scheme.

Note: The 1949 segment of Byrne’s first Superman & Batman: Generations (An Imaginary Tale) is a direct, if not acknowledged, sequel to Captain America & Batman.  Explaining the Joker’s post-war return, it can be found in either the 1999 Generations mini-series or its subsequent 2000 trade paperback.   

REVIEW:

Sporting different styles, the consistently stellar artwork is a welcome asset.  However, the stories are a mixed bag.  Unless one is a die-hard fan of the Impossible Man and/or Mr. Mxyzptlk, Silver Surfer/Superman: Pop is tough to indulge even once.  Still, Superman’s confrontation with the Super-Skrull (or maybe it isn’t) is a minor gem. 

As to the two Batman/Punisher tales, aside from heavy doses of mob violence, its weak link is the less-than-compelling Jean-Paul Valley.  Unsurprisingly, Bruce Wayne’s Batman deems the Punisher as one more psychopath in Gotham, making their scenes together dynamite, especially as there’s no cop-out alliance between them.  It’s a shame that Wayne’s Batman is stuck with a skimpy plot while Valley has the more compelling Lake of Fire.  Dumping Valley and inserting the original Batman into Lake of Fire would have made an ideal read.

The real gem, however, is a Golden Age caper finally teaming Captain America & Bucky with Batman & Robin, not to mention the Joker’s for-hire alliance with the Red Skull.  Writer-artist John Byrne doesn’t disappoint, as his well-played storyline delivers fun plot twists. 

Considering how hard it is to track down these original mid-90’s comics in pristine form, this collection makes good financial sense for fans.  In all fairness, with the exception of Captain America & Batman, Crossover Classics II isn’t nearly as inspired as those assembled for the first Crossover Classics.  That volume, by the way, has both Superman/Spider-Man team-ups; Batman/Hulk; and the brilliant X-Men/Teen Titans.     

ADDITIONAL CONTENT:

After the table of contents/credits page, a two-page introduction profiles the heroes.  A page explains DC & Marvel’s definition of a “crossover.”  Chuck Dixon provides a two-page foreword to this project.  All four covers are reprinted in a full-page format.   

BRIAN’S ODD MOON RATING:               6 Stars

Categories
Comic Books & Graphic Novels DC Comics DC-Marvel Crossovers Marvel Comics

DR. STRANGEFATE # 1 {Amalgam Comics one-shot} (1996 DC & MARVEL Comics)

Written by Ron Marz

Art by Jose Luis Garcia-Lopez; Kevin Nowlan; Matt Hollingsworth; & Chris Eliopoulos

Cover Art by Jose Luis Garcia-Lopez

SUMMARY:

Entitled “The Decrees of Fate,” this standard-length one-shot was co-published by DC Comics for April 1996, as part of its Amalgam Comics cross-promotion with Marvel Comics.  The bewildered dimensional traveler/teleporter, Access, escapes from the sewer-dwelling monster, the ‘Abominite,’ which is an aquatic reptilian mix mostly of the Abomination, the Lizard, and Killer Croc.  In his private sanctum, the enigmatic Doctor StrangeFate commands his indentured servant, Myx (Wong/Mr. Mxyzptlk), to summon forth three supernatural operatives: Bruce “The Skulk” Banner (Hulk/Super-Skrull); Frankie “Jade Nova” Rayner (Frankie Raye’s Nova/Jade/Fire/Dazzler/Kyle Rayner’s Green Lantern); and the sultry Wanda “White Witch” Zatara (Zatanna Zatara/Scarlet Witch) to retrieve Access.  Ultimately, the sorcerer’s secret identity is revealed. 

Note: The one-shot is reprinted in two Amalgam trade paperbacks: first, DC vs. Marvel (where their Us vs. Them series of one-on-one battles splinters into the Amalgam Universe) and then Age of Amalgam Comics.

REVIEW:

DC and Marvel’s mix-and-match gimmick inevitably muddles the plot, but its overall cohesion holds up better than expected.  Composite characters like the Skulk, Jada Nova, and Abominite are intriguing prospects, but the flirtatious White Witch steals the show as its most memorable Amalgam.  Further, writer Ron Marz imbues this issue with a welcome sense of unpredictability, which negates gaffes in logic during Dr. StrangeFate’s interrogation of Access.  Further, a last-minute twist re: StrangeFate is well-played.  Supporting Marz is a top-tier art squad, as their nifty visuals (especially these particular Amalgam costume designs) add to the chaotic fun.  Doctor StrangeFate # 1 rates among the best Amalgam one-shots, in terms of helping set up this cross-promotion’s conclusion.

ADDITIONAL CONTENT:

There’s a single-page “Strangefate Letters” mock correspondence column.  The single-page “Amalgamnation” column consists of a ‘Carwald’s Cornerbox’ editor’s note and a dozen thumbnail synopses & cover reveals for the second-wave Amalgam Comics issues.  

BRIAN’S ODD MOON RATING:              8 Stars

Categories
Comic Books & Graphic Novels DC Comics DC-Marvel Crossovers Marvel Comics

JLX # 1 {Amalgam Comics one-shot) (1996 DC & Marvel Comics)

Written by Gerard Jones & Mark Waid

Art by Howard Porter; John Dell; Chris Eliopoulos; Gloria Vasquez; & Heroic Age

Cover Art by Howard Porter

SUMMARY:

Published by DC Comics and Marvel Comics’ Amalgam Comics crossover for April 1996, this one-shot mash-up assembles further composites of numerous DC and Marvel characters.  Over the North Atlantic Ocean, the JLA (Judgement League of Avengers) engages in a showdown with its renegade mutant members (the JLX) for protecting the fugitive aquatic hero, Mariner, after the destruction of several oil tankers.  Escaping underwater, the elusive JLX investigates the deserted Kingdom of Atlantis.  Attacked by arch-enemy Will Magnus’ destructive Sentinels, the infuriated squad makes some shocking discoveries fighting back.

Quick Amalgam Guide:

Phoenix/Fire: Firebird                          

Angel/Hawkman: Angelhawk

Cyclops/Ray: Apollo                       

Hawkeye/Green Arrow: Hawkeye

Sub-Mariner/Aquaman: Mariner              

Rogue/Gypsy: Runaway  

(Kree) Captain Mar-vell/ (Shazam) Captain Marvel: Captain Marvel         

Wolverine/Batman: Dark Claw

Nightcrawler/Creeper: Nightcreeper                             

Captain America/Superman: Super-Soldier

Quicksilver/Impulse: Mercury             

Goliath/Green Arrow: Goliath (?)

Gambit/Obsidian/Nightcrawler(?): Wraith      

Mockingbird/Black Canary: Unidentified

Jocasta/female Sentinel: Jocasta                                   

Bolivar Trask/Will Magnus: Will Magnus

Skrull/Martian Manhunter: Marco Xavier / Mr. X

Note: There’s a subsequent sequel to this issue: JLX Unleashed # 1, which guest-stars Amazon (Storm/Wonder Woman).  Instead of searching for it as a back issue, another option is DC/Marvel’s 1997 Return to the Age of Amalgam Comics trade paperback, which also offers solo sequels for Super-Soldier (Superman/Captain America) and Dark Claw (Batman/Wolverine).

REVIEW:

If the above character quick study is any indication, either this wacky storyline is either wild fun … or just wildly confusing.  Suffice to say, JLX # 1 is both.  Boasting terrific artwork and some nifty surprises (including its false sense of continuity), this issue is geared for fans readily familiar with both DC and Marvel characters.  With so many Amalgams present, it’s distracting trying to decipher names and who’s combined with whom.  Even if ‘Mercury’ and ‘Firebird’ are obvious what composites they are, then there is the Cyclops/Ray composite dubbed ‘Apollo.’  For that matter, in cameos, one must infer the Hawkeye/Green Arrow composite is a Green Arrow named ‘Clint Barton,’ or the Goliath (a presumed mix with Hank Pym) is evidently named ‘Ollie Queen.’

Still, co-writers Gerard Jones and Mark Waid conjure up an entertaining ride, including references to the Avengers-X-Men rivalry; the Sentinels; and Atlantis, that somehow meshes into a mildly coherent storyline.  If anything, the  bizarre JLX # 1 is a keeper solely for its uniqueness.     

ADDITIONAL CONTENT:

There is a single-page, mock “JLX-Press” letters-and-answers column.  Including a ‘Carwald’s Cornerbox,’ the single-page “Amalgamnation” hypes the other dozen Amalgam one-shots released in this second wave.

BRIAN’S ODD MOON RATING:                  5½ Stars