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DC-Related Digital Movies & TV Movies & Television (Videos) TV Episodes & Movies

ADVENTURES OF SUPERBOY (Unaired 1961 Live-Action TV Pilot)

SUMMARY:                    Running Time: 26 Min. (Black & White)

Directed by George Blair, this unaired half-hour episode entitled “Rajah’s Ransom” long pre-dates the 1988-1992 syndicated Superboy TV series.  Meant as a prequel of sorts, it’s a homage to the late George Reeves’ The Adventures of Superman TV series. 

Smallville high school students Clark Kent and Lana Lang express compassion for classmate Jimmy Drake’s embarrassment that his blue-collar dad is a movie theater doorman.  A subsequent jewel heist at the theater by three armed crooks sets up Jimmy’s father as the crime’s pivotal eyewitness.  Of course, it’s up to Superboy to save Mr. Drake from retribution from these ruthless thugs. 

Clark Kent / Superboy: John “Johnny” Rockwell     Mr. Drake: Ross Elliott

Lana Lang: Bunny Henning                                 Shifty: Richard Reeves

Martha Kent: Monty Margetts                                Miss Gibson: Yvonne White

Police Chief Parker: Robert Williams                     Jimmy Drake: Jimmy Bates

Theater Manager: Ray Walker                              Donna: Trudy “True” Ellison

Jake: Stacy Harris                                            Gunner Ferde: Charles Maxwell

Notes: Supposedly, a dozen additional scripts were created – just in case.  A live-action Superboy and Lana Lang make their first on-screen appearances — five years before their animated counterparts debuted on television in 1966 with Filmation’s same-named cartoon series.

REVIEW:

Decades before Superboy and Smallville, this Superboy’s sole flight wobbles on the cheap.  Lacking any semblance of a dazzling opener, “Rajah’s Ransom” is evidently an ordinary episode of what might have been.  Inexplicably, this teenage Clark Kent (despite star John Rockwell’s twenty-something looks) is repackaged as the adoptive son of a suburban grocery store manager and a housewife.  As Superboy, he easily makes time for crime-fighting, including the use of an underground Super-cave, no less.  There’s no point even comparing this loose adaptation to the Silver Age Superboy and the rural Smallville already established in DC Comics.  Relying on TV clichés (i.e. stolen jewels), this plot is strictly paint-by-the-numbers.   

Evidently set in present-day 1961, this super-mundane adventure deliberately tries to evoke Reeves’ TV series by deploying the same primitive flying effects.  It’s no coincidence that the same producer (Whitney Ellsworth) spearheaded this project.  Adapting an actual comic book script, the wholesome “Rajah’s Ransom” admirably retains its mid-1950’s Boy Scout-style charm to no end.  In that sense, its low-budget production values are at least forgivable. 

Ironically, Rockwell’s bland Clark Kent/Superboy persona is a precursor to actor Gerard Christopher, who thirty years later displayed similar mannerisms in the role.  Yet, by making this future Superman so milquetoast, it should have been imperative for Rockwell to enjoy repartee with likable actors — like Noel Neill & Jack Larson did with George Reeves.  Christopher’s own starched portrayal benefited from that kind of chemistry with Stacy Haiduk and Ilan Mitchell-Smith.  That’s really the detriment of this dud pilot: Rockwell’s supporting cast evidently wasn’t encouraged to express an iota of charisma playing off his decent imitation of Reeves. 

For Superman fans, this historical curiosity is solely worth perusing to see the first live-action Boy of Steel.

BRIAN’S ODD MOON RATING:                             3 Stars

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DC-Related Toys & Games Video Games

JUSTICE LEAGUE HEROES (PLAYSTATION 2)

SUMMARY:

Released in 2006 by Snowblind Studios as an original title, Justice League Heroes became the League’s only release into that generation’s consoles (Playstation 2 and Xbox 360).  DC Comics also produced this game around the same time as major competitor MARVEL released the first of its three Ultimate Alliance titles. When Justice League Heroes hit shelves, its rating was assessed as “T” – Teen.

Note: Brady Games produced the game’s strategy guide.

REVIEW:

Despite not equaling the popularity of its MARVEL counterpart, this game presents Justice League action at its finest (or, at least, the best we were going to get).  The game’s main cast is Superman, Batman, Wonder Woman, The Flash (Wally West), Green Lantern (John Stewart), Martian Manhunter, and Zatanna Zatara.  Available for ‘purchase,’ with game credits,  are eight other unlockable heroes and multiple alternate costumes/‘skins’ for the main cast.  Reliable baddies, such as Brainiac, Circe, Darkseid, Doomsday, Gorilla Grodd, Killer Frost, The Key, Queen Bee, and White Martians comprise a roster that helps balance well-known DC characters with more obscure ones.   

As nice as this mix is, notable exclusions, like Lex Luthor and The Joker, make this game feel like there could/should have been more.  In comparison, in Ultimate Alliance’s first level alone, you face Radioactive Man, Winter Soldier, and Scorpion (just to name a few), while this game’s first opposition is an unnamed robot army. Not pushing the boundaries makes the game feel like DC has underachieved — considering all the potential its designers had to work with. 

  • Story:

The storyline offers twists and turns that make Justice League Heroes well worth playing … except that there’s really no story. One villain tries stealing a Mother Box while others are wanting to take over the world, too.  The plot can sometimes feel like a hot mess resembling a kid playing with action figures.  Still, that doesn’t mean that the game can’t be fun, too, even if the minimal plot is lacking in some aspects.  All in all, the game is a great way to have some DC fun with the family, even if it can feel uninspired.  One wonders if the game was rushed just to keep up with the progress of Ultimate Alliance.  Unsurprisingly, both games came out within a week of each other.  Coincidence? I think not.

  • Engine/Gameplay:

In terms of a great mechanics, this is it. This third-person RPG allows for single-player and co-op functions. Now, many critics didn’t like how this game differed from Ultimate Alliance because you couldn’t pick your character on each level for most of the game.  This does, however, offer a more personalized story arc that sees the progression of the main group (working in pre-assigned duos)  Users gain flexibility later on when drafting their own squads.

When a character levels up, users possess accumulated virtual currency to add abilities and upgrades to their heroes to spice things up.  Other upgrades, such as “shields”, which look like mac n’ cheese shapes, are used to purchase new characters and alternate costumes/skins (i.e. Hal Jordan can substitute in for John Stewart).  However, you cannot purchase every character/costume on the first go-around.  The good news is that the game allows you to carry over data if you wish to play the game multiple times without needing to purchase those characters/costumes a second time.

Fun factor-wise, Justice League Heroes might just break the scales! A beat-em-up style game with a few easy puzzles makes this one fun while also requiring players to deploy a little strategy.   Unlocking abilities for Green Lantern and The Flash are absolute fan favorites, plus new characters with unique animations, do make this game even more enjoyable. This includes The Flash moving faster than other heroes; characters, like Martian Manhunter and Wonder Woman, being able to fly, and Batman possessing an exclusive glide ability. The animation, plus some idle chatter amongst the heroes, helps diversify the game, but it becomes tediously repetitive over time. The music is generic – frankly, having the remote near to press the mute button isn’t such a bad idea.

  • Graphics:

For a PS2 game, this one actually has great visuals! Close ups and cuts scenes look great, but the overall gameplay in the graphics department isn’t where this game shines. The camera angle isn’t pretty, but the overview look makes the game easier to play – it’s the norm for this style of roleplaying.  Health, XP, and special ability bars are shown in the top left for Player 1 and in the top right for Player 2 with pictures of their characters, making it easy to distinguish who (still) has what. For its time, the graphics are above-average but not anything stellar.

  • Game Mode(s):

Unfortunately, Justice League Heroes only has one mode, and that’s the single story/campaign. However, you can choose between three levels of difficulty.  There’s also up to three saves on a single memory card.

Justice League Heroes doesn’t soar to its greatest potential, but it’s a solid kid-friendly option.  In that sense, consider it as an ideal bridge between the LEGO Batman franchise and DC’s far more recent Injustice: Gods Among Us games for PlayStation 3 and 4.

BONUS FEATURES:

There’s a trailer to a season of Smallville.  The game’s animated film-like intro clip is accessible on the main menu. 

ROSCOE’S ODD MOON RATING:                     8 Stars

Categories
Action Figures DC-Related Toys & Games

DR. MID-NITE (2010 DC UNIVERSE CLASSICS/MATTEL ACTION FIGURE)

SUMMARY:

The Justice Society’s Dr. Mid-Nite appears in 6-inch form Wave 12 of Mattel’s DC Universe Classics series in approximately 2010. 

Excluding his attached green rubber cloak, his costume is completely painted on (including his trademark goggles).  His articulation points are: 1. His head swivels slightly both directions.  2.  With surprisingly good mobility, his arms and wrists can also both do complete 360-degree rotations.  3. His torso allows him to bend forward (and backwards a little).  4. His nimble legs can spread out and will bend at the knees and ankles.  His lower legs swivel a full 360-degrees from a spot between the quads and kneecaps.  5.  The bottom of his feet have peg holes for any display stands he might fit on, though none are included with the figure.  Yet, if properly positioned, Dr. Mid-Nite can indefinitely retain a standing display pose.              

REVIEW:

Kudos to Mattel for crafting such an impressively-built figure.  Quite simply, there’s hardly a fault with this durable Dr. Mid-Nite.  Everything a collector (including a top-caliber paint job) could want with this figure is here.   

ADDITIONAL CONTENT:

His crime-fighting owl, ‘Hooty’ is included, as is a small Justice Society commemorative button marking DC Comics’ 75th Anniversary.  For the ‘Build-a-Darkseid’ figure, Dr. Mid-Nite comes packed with the left arm component. 

PACKAGING:

Mattel does a terrific job packaging Dr. Mid-Nite.

BRIAN’S ODD MOON  RATING:                        10 Stars

Categories
Action Figures DC-Related Toys & Games

DC ICONS: JUSTICE LEAGUE OF AMERICA (DC COLLECTIBLES ACTION FIGURES SEVEN-PACK)

SUMMARY:

Released in 2017 by DC Collectibles, this DC Icons seven-pack of DC Rebirth’s Justice League of America consists of: Superman; Wonder Woman; Green Lantern (Hal Jordan): Cyborg; Aquaman; Flash (Barry Allen): and Batman, all in six-inch form.  Each figure’s feet are equipped with peg holes.  Articulation points will vary.  

REVIEW:

The World’s Greatest Super-Heroes sport top-caliber paint jobs, including impressive facial detailing.  The sculpting is a mixed bag, but the costume intricacies of Wonder Woman and Cyborg, for instance, are stellar.  While the figures can be positioned to indefinitely stand without display bases (which would have been a helpful extra), one should allow time to do so.  Specifically, the figures’ spry legs (especially Green Lantern) may spread-eagle, depending upon the surface.  It’s also entirely possible that legs popping off on various Leaguers may be a recurring problem.  Hence, this seven-pack works best as a display choice because some of the figures are either too immobile or too frail for playtime.   

As for each figure’s merits individually:

  • Superman: The “S” is in vintage form on his chest and decorating the back of his red rubber cape.  His excellent paint job (including terrific facial details) is counter-balanced by stiff elbow and knee joints.  While his wrists rotate a bit, Superman displays good flexibility stretching his arms, legs, and ankles.  His head only slightly turns, but his torso allows him to bow.  This Man of Steel’s best attribute is the muscular sculpting of his physique, which stays in bounds of some reality.   As the set’s centerpiece, Rebirth’s Superman is a solid figure for all purposes.
  • Wonder Woman: Imbued with an excellent paint job (her rubbery skirt and faux golden knee pads are permanently attached), this figure has reasonable articulation.  Specifically, Wonder Woman’s head turns; the arms, legs, and ankles sufficiently move; her torso allows her to bow; and the wrists swivel a full 360-degrees.  Her display options are surprisingly ideal.  The sole detriment of this figure’s pristine sculpting are frail elbow joints.  Yet, what stands out is her head’s exquisite facial detailing and perfectly-molded black hair.  Though she is more of a display choice than a toy, this figure is among DC’s best renditions of Rebirth’s Wonder Woman.
  • Green Lantern (Hal Jordan): Beyond a shiny paint job, Green Lantern is this set’s weak link.  The limited articulation is mostly in his ultra-limber legs (i.e. he can do the splits far too easily) and rotating wrists. His flimsy elbow and knee joints are likely to break, if one dares bending them.  His head doesn’t turn, but his torso allows him to slightly bend.  What stands out is a compact sculpted physique, which makes him excessively lanky.  Unfortunately, all this Green Lantern really offers is an immaculate rendition of Hal’s Rebirth costume. 
  • Cyborg: His sculpting and metallic paint job are both superb.  While his head barely turns, his arms and legs benefit from active elbow and knee joints. His wrists fully rotate while his torso and ankle joints sufficiently bend.  This Cyborg’s stand-out feature is a super-sleek and tightly muscular sculpting, which seems odd considering that the character has a bulkier appearance.  Still, Cyborg’s unexpected mobility is a major plus, making him one of the set’s best inclusions for all purposes.
  • Aquaman: This well-sculpted Aquaman has the set’s second-best articulation.  In terms of a checklist, his head easily turns; his torso and ankles comfortably bend; the wrists rotate; his strong elbow and knee joints deploy reasonable flexibility, though his arms are a bit stiff; and his various pose options are a plus.  A solid paint job includes detailing his stern facial expression just right.  Accordingly, Aquaman is this set’s underrated asset.
  • Flash (Barry Allen): The Fastest Man Alive enjoys a flawless paint job on a well-sculpted likeness.  Ironically,  mobility is only middle-of-the-road.  His head turns easily, as do his rotating wrists.  His torso and ankles bend well enough.  Yet, his legs are only adequately flexible despite the sturdy knee joints.  The more noticeable problem are the stiff arms, which are hampered by flimsy elbow joints.  Although this Flash has some fine display options, one should tread cautiously re: any vigorous workouts.
  • Batman: Of this set, the Dark Knight is almost the complete package.  Not only are his paint job and sculpting both superb, he likely has the most articulation points, too.  Considering his black rubber cape doesn’t hamper him much, his flexibility is a major plus.  His head easily turns while both the rotating wrists and bending torso and ankles are excellent.  Batman’s sturdy elbow and knee joints allow maximum movement, though his arms are slightly stiff.  However, his ultra-limber legs have a disadvantage: the legs can easily pop off.  They can be re-attached without super-glue, but it’s a design flaw to remember.                                 

ADDITIONAL CONTENT:

Neither display bases nor accessories (i.e. the magic golden lasso, the emerald lantern; or a batarang) are included.  The lack of accessories may explain why all these figures were sculpted with clinched fists.

PACKAGING:

Being well-protected in their promotional box, the figures can be removed easily enough.  Via a clear window, the box displays everything the consumer needs to see.

BRIAN’S ODD MOON RATING:                                       8 Stars

Categories
Action Figures DC-Related Toys & Games

BLUE BEETLE/TED KORD (2009 DC UNIVERSE CLASSICS/MATTEL ACTION FIGURE)

SUMMARY:

In 2009, Mattel released Ted Kord’s Blue Beetle in 6-inch form for Wave 7 of its DC Universe Classics series.  His costume is completely painted on, though his partially transparent plastic yellow goggles are securely attached.  The figure’s articulation points are: 1. His head nods and swivels a full 360-degrees.  2.  With surprisingly good mobility, his arms bend well, as his wrists can do 360-degree rotations.  3. His torso allows him to bend forward and backwards.  He can also spin his upper body or lower body a full 360-degrees at the torso.  4. His nimble legs can spread out and will bend at the knees and ankles.  His lower legs swivel a full 360-degrees from a spot between the quads and kneecaps.  5.  The bottom of his feet have peg holes for any display stands he might fit on, though none are included with the figure.  Also, if properly positioned, this Blue Beetle can indefinitely retain a standing display pose.      

Notes: While the Blue Beetle dates back to the early Golden Age, Ted Kord’s Silver Age Beetle was created in 1966 at Charlton Comics by artist Steve Ditko (Spider-Man’s co-creator). Having eventually acquired several of Charlton’s assets, DC Comics re-introduced Kord’s Beetle (along with Captain Atom, Nightshade, and the Question) to modern readers as belonging to its ‘Earth-4’ in the epic 1985-86 series, Crisis on Infinite Earths.        

REVIEW:

Considering the complexity of his costume, Mattel does a solid job with this Blue Beetle, down to his trademark yellow goggles.  This surprisingly durable Blue Beetle makes a perfect fit for either play time punching out imaginary crooks or for the display case.  Almost everything a collector (including a top-caliber paint job) could want with this figure is here.  The sole downside is that his generic buff molding doesn’t match Ted Kord’s everyman comic book physique.   

ADDITIONAL CONTENT:

Although it’s not shown below, his weapon-of-choice is a sophisticated blaster gun that resembles a glorified blow dryer.  For the ‘Build-an Atom Smasher’ figure, Blue Beetle comes with one of its various components. 

PACKAGING:

Mattel does a commendable job packaging Blue Beetle.

BRIAN & ROSCOE’S ODD MOON RATING:            8 Stars

Categories
DC-Related Party Games & Playing Cards Toys & Games

BATMAN ‘HEROES’ PLAYING CARDS (by Aquarius)

SUMMARY:

Produced by Aquarius, this licensed standard-size deck of playing cards celebrates Batman and his closest allies: four different Robins (Dick Grayson, Tim Drake, Damian Wayne, & Carrie Kelley); Huntress; Catwoman; Batgirl (Barbara Gordon); Nightwing; & Batwoman (the original Kathy Kane & the contemporary Kate Kane).  However, the ever-loyal Alfred isn’t included.  The cards depict these Bat-heroes in various poses (the majority are close-ups) in a combination of contemporary visuals and nostalgic imagery dating back various eras to the Golden Age.  Pursuant to the ‘Heroes’ theme, none of Batman’s villains crash this party. 

Note: Aquarius also offers other Batman decks.

REVIEW:

For Bat-aficionados, it’s a terrific gimmick.  Still, it’s odd seeing Batman represent both Joker cards instead of his arch-nemesis or even in a shared pose with the Clown Prince of Crime.  The only potential downside is that these glossy cards can be a bit slippery to grasp, making their long-term durability questionable.  Re: kid-friendliness, a risqué image lifted from the New 52’s Catwoman # 1 cover may raise parental eyebrows re: Catwoman’s sultry pose.  Slickly reproducing images of Batman and his Bat-friends, this novelty card deck, otherwise, is a treat for contemporary Batman fans.     

BONUS FEATURES:

None.

BRIAN’S ODD MOON RATING:                            8 Stars

Categories
Action Figures DC-Related Toys & Games

FRANK GORSHIN AS 1966 RIDDLER (2013 MATTEL ACTION FIGURE)

SUMMARY:

Produced by Mattel, this limited-edition figure was released in approximately 2013 — prior to the 1966-68 TV series’ fiftieth anniversary.  This 6-inch baddier represents Frank Gorshin’s likeness as the quirky and conniving Riddler.  All the trademark costume details are present, down to the black question marks adorning his light green bodysuit. 

In terms of articulation: 1. Riddler can turn his head only slightly left or right.  2. The arms have 360-degree rotations, as do his wrists.  3. His sash-covered waist also turns his upper body or lower-body a full 360-degrees.  4. His torso slightly bends, which creates the effect of the Riddler staring down or hunched over.  5.  The elbows, knees, and ankles are jointed for additional mobility.  6. The arms and legs are relatively nimble to simulate running (even the splits), swimming, sitting, or escaping the Caped Crusaders.  7. For display stands it might fit, this Riddler has the necessary peg holes in the bottom of his skinny olive green slippers.    

REVIEW:

Among this figure’s welcome assets are the flexible elbow and knee joints (though still consistent with the figure’s slim physique) that prove pretty sturdy.  A bonus is that this Riddler matches Gorshin’s classic look, as there are so few Riddler action figures available.  With that in mind, this Riddler can easily stand up in long-term display poses.  For nostalgia collectors, it’s been a long wait re: quality Batman 1966 merchandise, and this novelty figure’s faithful look justifies its place in any Bat-collection.  All that is missing is Gorshin’s playful Riddler cackling.         

ADDITIONAL CONTENT:

An extra is a collector’s trading card.  Research indicates that the figure also evidently comes packed with an exclusive display stand, though this reviewer doesn’t recall seeing one in its box. 

PACKAGING:

The well-manufactured box is adorned by the TV series’ colorful imagery.

BRIAN & ROSCOE’S ODD MOON RATING:             8 Stars

Categories
Action Figures DC-Related Toys & Games

ADAM WEST AS 1966 BATMAN (2013 MATTEL ACTION FIGURE)

SUMMARY:

Produced by Mattel, this limited-edition figure was released in approximately 2013 — prior to the 1966-68 TV series’ fiftieth anniversary.  This 6-inch figure represents Adam West’s distinctive likeness as the iconic Caped Crusader.  All the trademark costume details are present, down to the squiggly light blue eyebrows on the darker blue mask.  A matching dark blue fabric cape attached to his neck can be adjusted as necessary. 

In terms of articulation: 1. Batman can nod and turn his head slightly left or right.  2. The arms have 360-degree rotations, as do his wrists.  His waist also turns 360-degrees below the utility belt.  3. His torso slightly bends, which creates the effect of Batman staring down or hunched over.  4.  The elbows, knees, and ankles are jointed for additional mobility.  5. The arms and legs are relatively nimble to simulate running (even the splits), swimming, sitting, or even some Bat-climbing action.  6. For display stands it might fit, this Batman has the necessary peg holes in the bottom of his skinny feet.    

Trivia Note: West’s TV series popularized Batman’s yellow-and-black bat insignia, which had recently been introduced by DC Comics. 

REVIEW:

As impressive as this figure is (at first glance), the obvious concern are its flimsy elbow and knee joints, which matches the figure’s disappointingly lightweight frame.  If this Batman’s easily-breakable joints had been made even a little thicker, the odds of long-term durability would improve before it’s time for super-glue.  Otherwise, as its packaging states, this figure isn’t built for kiddie playtime.  At least, this Batman can easily stand up in long-term display poses.  For nostalgia collectors, it’s been a long wait re: quality Batman 1966 merchandise, and this novelty figure’s faithful look justifies its place in any Bat-collection.       

Note: A fun variant exists — it’s the wacky ‘Surf’s Up’ Batman sporting a pair of colorful yellow-and-white Bermuda shorts over his Bat-costume, along with a surfboard accessory to go catch some Bat-waves.  Further, this Batman and Burt Ward’s Robin were also released as a hard-to-find deluxe set with a Mattel Batmobile.   

ADDITIONAL CONTENT:

An extra is a collector’s trading card.  Research indicates that the figure also evidently comes packed with an exclusive display stand, though this reviewer doesn’t recall seeing one in its box. 

PACKAGING:

The well-manufactured box includes an image of the Dynamic Duo in their familiar Bat-climbing pose upside a Gotham City skyscraper.

BRIAN & ROSCOE’S ODD MOON RATING:                7 Stars

Categories
Action Figures DC-Related Toys & Games

CRISIS ON INFINITE EARTHS’ BATMAN (2006 DC DIRECT ACTION FIGURE)

SUMMARY:

Released by DC Direct in 2006, this Batman appeared as a Wave 3 entry in its action figure line commemorating 1985-86’s twelve-issue Crisis on Infinite Earths series. 

Including a blue rubber Bat-cape and yellow rubber utility belt (both firmly attached), this approximately 7.5-inch Batman recreates his classic mid-1980’s look.  The figure has limited articulation.  Specifically: 1. His head swivels a full 360-degrees.  2. The arms and elbow joints have decent mobility, but his gloved forearms will rotate the full 360.  3.  His upper body bends slightly.  4. Despite slightly stiff knee joints, his legs can simulate some walking, running, and kicking poses.  5. There is a single peg in his right boot heel to attach the figure to a display stand (which is included).  Even so, the figure stands up easily enough without this base.     

Note: In a twist of irony, Batman has a shockingly minor role in Crisis on Infinite Earths, in comparison to other characters represented in this action figure series.

REVIEW:

Including a flawless paint job, DC Direct’s production values are high-caliber rendering this Batman.  However, for  practical purposes, this figure is a slightly bendable statue vs. an actual toy.  Its limbs are just far too stiff for a child to get much, if any, enjoyment out of it during playtime.  Accordingly, the figure best serves as a cool display option for Bat-fans. The Crisis-titled display stand provided is adequate, but, due to its small size/shape, it doesn’t stop the figure from being toppled over easily enough.      

ADDITIONAL CONTENT:

In the original packaging, Batman comes with the aforementioned display stand, as well as a black batarang. 

PACKAGING:

DC Direct’s compact packaging is effective by neatly conveying the retro-Crisis theme.

BRIAN & ROSCOE’S ODD MOON RATING:          6½ Stars

Categories
DC-Related Party Games & Playing Cards Toys & Games

GREEN LANTERN RETRO PLAYING CARDS (by Aquarius)

SUMMARY:

Produced by Aquarius, this licensed standard-size deck of playing cards celebrates Green Lantern.  The vast majority of the cards depict Hal Jordan’s classic Green Lantern in various poses or close-ups.  Images of several of Hal’s best-known covers (including vintage appearances for Justice League of America and the original Brave and the Bold) appear.  Golden Age cover images of Alan Scott’s Green Lantern stand in on five cards for Hal.  Alan Scott and Hal Jordan also share a 1960’s Justice League cover image.  One cover image features Green Lantern John Stewart from the 1970’s.  Otherwise, the Green Lantern Corps (i.e. Guy Gardner, Kyle Rayner, Jade, Kilowog, and Abin Sur) isn’t represented in this deck.  The two ‘joker’ cards depict Hal Jordan vs. his arch-nemesis, Sinestro.

Note: Aquarius also offers a separate Green Lantern deck starring a 21st Century Hal Jordan.

REVIEW:

Assuming one isn’t distracted by all the emerald imagery, this kid-friendly deck works fine for any ordinary game of cards.  The downside is that these glossy cards are a bit slippery to handle and will likely wear down faster from repetitive use.  Slickly reproducing images of Hal Jordan, Alan Scott, and John Stewart, this novelty card deck proves a classic Green Lantern fan’s delight.     

BONUS FEATURES:

None.

BRIAN’S ODD MOON RATING:                             7½ Stars