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Action Figures INDEPENDENT-Related (Comic Books & Graphic Novels) MARVEL-Related Toys & Games

SUPER-PATRIOT (IMAGE COMICS/MARVEL’S LEGENDARY SUPER-HEROES ACTION FIGURE)

SUMMARY:

Released through Marvel in 2007 for Image Comics “Legendary Super-Heroes” action figure line, this 6-inch Super Patriot cyborg likely represents the character’s first incarnation as a toy. 

Its articulation points include: 1. With some effort, the head can swivel a full 360-degree rotation.  2. Bending slightly at the left elbow only, the arms can rotate a full 360-degrees and can fully extend outwardly.  3. The left wrist swivels his left forearm in a full 360-degree rotation.  4. Four fingers on his left hand can bend.  5. His upper body can turn a full 360-degree swivel and can bend backwards and forwards at the torso.  6.  Above his utility belt, the lower body can also swivel a full 360-degrees.  7.  The boots spin a full 360-degrees.  8. The upper portion of his boots bend.  9.  When positioned, the figure can indefinitely stand for display poses. 

The bottom of his feet include peg holes for display stands he will fit on, though none are included for the figure.  He also has a large peg hole hollowed into his back, suggesting that some sort of backpack accessory is available.  His flag-themed shoulder pads are removable. 

Note: This figure’s variant depicts Super Patriot without his mask.

REVIEW:

Sporting a spot-on paint job (the red-white-and-blue colors are stellar), this figure’s metallic cyborg arms and legs give him a distinctive look.  His trademark mask (with an attached long white ponytail) is also sturdily constructed.  Yet, the figure has some distinguishing flaws.  First, as the right elbow joint bends only inwardly, the right arm’s pose options are strictly limited.  The left arm is more maneuverable, but its elbow joint is still stiff.  The other weak spot pertains to his knee joints-knee pads (which aren’t too flimsy), but their articulation is practically non-existent.  Hence, if one pushes their luck too often, these inflexible elbow and knee joints might require some carefully-applied super-glue. 

Despite its various limitations, this Super Patriot rates fairly close in quality to the Marvel Legends of that era.        

ADDITIONAL CONTENT:

No accessories are included, so the huge peg hole in his back is a mystery.  As part of the 1-of 6 “Build-Your-Own-Pitt” figure, Super Patriot does come with its left arm component. 

PACKAGING:

On Image Comics’ behalf, Marvel does an excellent job promoting the figure in its nicely-manufactured box.

BRIAN’S ODD MOON RATING:                 5½ Stars

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Comic Books & Graphic Novels DC Comics DC's Hardcovers & Trade Paperbacks Independent Hardcovers & Trade Paperbacks Independent Publishers (Comic Books & Graphic Novels) TV Series

BATMAN ’66 MEETS MR. STEED & MRS. PEEL (DC Comics/Boom! Studios crossover)

Written by Ian Edginton

Art by Matthew Dow Smith; Wendy Broome; Jordie Bellaire; Carrie Strachan; & Wes Abbott

Cover Art by Michael Allred & Laura Allred

SUMMARY:

In 2016, DC Comics and Boom! Studios team the 1960’s two most iconic TV crime-fighting partnerships: Batman & Robin and the U.K.’s The Avengers in a six-issue mini-series.  Their 144-page collaboration was then released as a trade paperback in 2017. 

At a Gotham City museum, Bruce Wayne and British industrial heiress Michaela Gough witness a brazen attempted theft by Catwoman’s crew of the invaluable White Star Diamond on loan from England.  Intervention by British Secret Service operatives John Steed and Emma Peel thwarts the near-heist.  A greater mystery unfolds once an army of upgraded Cybernaut androids descends on the Batcave.  Linking these well-dressed robot thugs to Lord Ffogg and Mr. Freeze, the Dynamic Duo joins their new British allies for a climatic showdown in England.

Notes: Presumably, for legal purposes, the only time The Avengers TV series is referenced by name is on the title credits page.  The name of ‘Michaela Gough’ is evidently an in-joke referring to actor Michael Gough’s ‘Alfred’ in four Bat-movies (1989-1997).

REVIEW:

In theory, this crossover implies intriguing potential, as these TV franchises should have easily meshed.  Yet, writer Ian Edginton’s sub-par script falls short of even modest expectations.  His sole highlight is an obligatory fashion comment from Julie Newmar’s Catwoman re: Mrs. Peel’s own black cat-suit. 

Instead of recruiting an ideal Bat-villain (Joker, Riddler, or Penguin) to get his naughty paws on Cybernauts and/or possibly present a Batgirl/Emma Peel team-up, Edginton opts for the ultra-bland tandem of Lord Ffogg and Mr. Freeze.  Seriously?  Hence, Catwoman’s brief cameo is a mere afterthought, as far as including an A-list Bat-villain. 

To define the story’s ineptitude, try this preposterously campy plot twist.  Specifically, an undercover Batman & Robin arrive in England (dressed as Bruce Wayne & Dick Grayson, no less) under false identities sporting only phony pencil moustaches.  How no one doesn’t easily deduce the Dynamic Duo’s secret identities isn’t addressed, especially as Batman & Robin stupidly identify themselves aloud over and over again.  A

similar gaffe applies to a villain’s earlier pinpointing of the Batcave’s location without drawing any obvious inferences re: stately Wayne Manor.  There’s some minor compensation when yet another familiar somebody does plausibly deduce the Caped Crusader’s secret identity — yet, any faint hope this twist might boost Edginton’s storytelling quickly evaporates.

If one is assuming surefire visuals will compensate for mediocre plotting, then readers are out of luck.  Further squandering this project is the art squad’s shockingly poor watercolor visuals.  Case in point: far too few panels (i.e. a Batman image on page 38) remotely resemble anything big-league caliber.  Considering the artistic resources available to DC Comics and Boom! Studios, why such an amateurish creative style was deployed defies common sense.  Frankly, the vast majority of this book’s visuals shouldn’t have been released. 

Low-grade in virtually every aspect, Batman ’66 Meets Steed and Mrs. Peel is an atrocious tag-team effort from Boom! and DC.  Its sole redemption is that this book is kid-friendly, even if young Bat-fans will likely deem it an instant bore. 

ADDITIONAL CONTENT:

Broken into twelve chapters (per the mini-series’ digital form), this book has a table of contents.  Included are full-page cover reprints by Michael Allred & Laura Allred, which are a welcome improvement over the shoddy interior artwork.  An extra variant cover for Issue # 1 by artist Cat Staggs offers nice photo-realistic visuals of actors Adam West, Burt Ward, and Julie Newmar (as Batman, Robin, and Catwoman).  Yet, this same standard doesn’t apply to Patrick Macnee’s John Steed and Diana Rigg’s Emma Peel.  Instead, their scowling faces are inexplicably skewed.    

Of the full-page watercolor portraits showcasing the story’s pivotal characters, the art quality descends from good (Batman and Steed) to inexcusable (Mrs. Peel, Michaela Gough, and Catwoman).  Suffice to say, the Peel, Gough, and Catwoman portraits are early elementary school quality.  Yet, Matthew Dow Smith’s four-page character design gallery (Batman; Robin; Batgirl; Steed; Catwoman; and Mrs. Peel) preview actor likenesses better than the final product.  In this instance, Dow Smith’s take on conveying Macnee’s Steed is actually pretty good.

BRIAN’S ODD MOON RATING:                     2½ Stars

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Comic Books & Graphic Novels DC Comics DC's Hardcovers & Trade Paperbacks Independent Hardcovers & Trade Paperbacks Independent Publishers (Comic Books & Graphic Novels)

BATMAN & THE SHADOW: THE MURDER GENIUSES (DC Comics/Dynamite Entertainment crossover)

Written by Scott Snyder & Steve Orlando

Art by Riley Rossmo; Ivan Placencia; Clem Robins; & Deron Bennett

Cover Art & All ‘A’ Covers by Riley Rossmo

SUMMARY:

Released in 2018, this 168-page DC Comics/Dynamite Entertainment crossover compiles its prelude from Batman (Rebirth) Annual # 1 and the complete Batman/The Shadow # 1-6 limited series.  In Gotham City, upon linking the vile homicides of billionaire Barry O’Neill and a Arkham Asylum employee named Lamont Cranston, Batman obsessively seeks to bring the long-dead Shadow to justice. 

The Dark Knight suspects the original Cranston somehow faked his death decades before and has now killed his own namesake descendant for some devious motive.  Batman tracks down the Shadow’s surviving allies for possible answers.  Yet, Gotham’s Caped Crusader is stunned to discover murky links to his own past and that of the Wayne Family. 

Once Batman and his quarry call a temporary truce, the diabolical killer known as ‘The Stag’ makes a preemptive strike.   To snare a final victim, the Stag recruits the Joker to help access evil’s answer to Shangri-La — the realm known as Shamba-La.  Mortally wounded, Batman’s only hope is trusting a Golden Age legend, who doesn’t mind using lethal force.  

Note: Also available is a different The Shadow/Batman team-up hardcover by Steve Orlando and artist Giovanni Timpano from 2018.

REVIEW:

Had this book been a DC Elseworlds team-up, Batman and the Shadow’s noir-ish Golden Age worlds should have easily meshed.  That isn’t the case with The Murder Geniuses.  Instead of a grim wartime caper, this story resurrects Lamont Cranston as a 21st Century anachronism ‘overshadowed’ by the present-day Batman.  Squandering its potential, the scripting from co-writers Scott Snyder & Steve Orlando prolongs itself by becoming increasingly contrived.  Case in point: the Shamba-La showdown merely exacerbates the plot’s dual lack of coherency and consistency. 

Primarily, Snyder & Orlando’s loose portrayals of Lamont Cranston’s Shadow and ex-girlfriend Margo Lane are out-of-tune from their established personas.  Short of extreme old age, it doesn’t make sense how the Shadow’s adult cronies (i.e. Margo Lane &  Harry Vincent) could conveniently still be around almost twenty years into the 21st Century. 

Then again, in order to accommodate Batman’s domineering role, it isn’t surprising that this Shadow does his original incarnation little justice (short of the tantalizing possibility of Batman facing off vs. Cranston’s vengeful ghost).    

By portraying the Dark Knight as so vehemently self-righteous and all-knowing in his pursuit of the Shadow, the writing duo fails to properly balance the Batman-Shadow pendulum.  Part of this gaffe involves far too much linking of a skeptical Batman’s past to the Shadow.  Instead of a few discreet inferences, Snyder & Orlando opt for overkill.  Their retroactive angle for the Shadow as Batman’s ‘secret’ mentor invariably proceeds to backfire.  Hence, Batman’s seemingly fatal injury becomes a mystical cop-out instead of a satisfying finish.

Further, the Joker’s presence merely exploits an obligatory Batman/Shadow vs. Stag/Joker tag match.  In that sense, The Murder Geniuses is paint-by-the-numbers.  While the Bat-villains make a collective cameo, no explanation is given re: why the abundant Bat-Family isn’t available. 

In this scenario, when a rightfully-worried Alfred makes an emergency call — where is Catwoman? Damian Wayne’s Robin? Batwoman? Nightwing?  The Justice League? etc.  Instead, readers are left to swallow Alfred’s judgment that only Commissioner Gordon’s cops can save Batman.  To the writers’ credit, some dangling plot threads (i.e. What is the Shadow’s enigmatic link to the Wayne Family? What other Bat-characters might have the Shadow impersonated?) are left for another time.

As compensation, the art team’s neat visuals are above-average.  The top-caliber covers and multiple variants provide the book’s best asset.  By favoring style over substance, this book’s artwork only disguises a litany of plot holes so much.  It’s as if far more time and effort was spent on devising cool cover images than problem-solving an undercooked storyline.

ADDITIONAL CONTENT:

All the covers and variants are included in a full-page format.  Artists Tim Sale & Brennan Wagner provide the ‘B’ covers for all six issues.  The alternate ‘C’ cover artists are: Cliff Chiang (Issue # 1), plus an extra unused cover from Riccardo Federici; Chris Burham & Nathan Fairbairn (Issue # 2); Edward Risso (Issue # 3); Steve Epting (Issue # 4); Francesco Mattina (Issue # 5); and ‘Jock’ (Issue # 6).

BRIAN’S ODD MOON RATING:                      5½ Stars

Categories
Action Figures INDEPENDENT-Related (Comic Books & Graphic Novels) MARVEL-Related Toys & Games

SAVAGE DRAGON (IMAGE COMICS/MARVEL’S LEGENDARY SUPER-HEROES ACTION FIGURE)

SUMMARY:

Released through Marvel in 2007 for Image Comics “Legendary Super-Heroes” action figure line, this 7-inch Savage Dragon likely represents the character’s first incarnation as a toy. 

Its articulation points include: 1. The head nods and can swivel a full 360-degree rotation.  2. Despite not bending at the elbows, the arms can rotate a full 360-degrees and fully extend outwardly.  3. The wrists can also do a full 360-degree swivel.  4. All five fingers on both hands have remarkable flexibility.  5. His upper body can turn a full 360-degree swivel and can bend slightly backwards and forwards at the torso.  6.  The legs and lower body can also swivel a full 360-degrees.  7.  The knees bend, as do the upper portion of his shoes.  8.  When properly positioned, the figure can indefinitely stand for display poses.  The bottom of his feet include display base peg holes, though a base isn’t included for the figure. 

Note: This figure’s subsequent version adds a white, tank-top t-shirt (otherwise known as the Savage Dragon II figure).

REVIEW:

Sporting a spot-on paint job (even the green eyes are well-done), this remarkable figure even has Savage Dragon’s black chest and arm hair faithfully recreated.  His trademark head fin is also sturdily constructed.  Yet, the figure has two distinguishing flaws.  First, as the elbow joints don’t bend, posing action re: his rigid arms is quite limited.  The other weak spot are his knee joints, as they seem the most likely to accidently break.  Otherwise, this Savage Dragon’s manufacturing rates with the caliber as the Marvel Legends of that era.        

ADDITIONAL CONTENT:

No props are included.  As part of the 1-of 6 “Build-Your-Own-Pitt” figure, Savage Dragon comes with its left leg component. 

PACKAGING:

On Image Comics’ behalf, Marvel does an excellent job promoting the figure in its nicely-manufactured box.

BRIAN’S ODD MOON RATING:                                       6½ Stars

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PROJECT SUPERPOWERS, CHAPTER 1 (DYNAMITE Entertainment)

Written by Alex Ross & Jim Krueger 

Art by Stephen Sadowski; Douglas Klauba; Carlos Paul; Inlight Studio; Debora Carita; & Simon Bowland

Original Cover Art & Collected Edition Cover Art by Alex Ross

SUMMARY:

Released in May 2009 by Dynamite Entertainment, this 264-page paperback compiles the inaugural # 0 and the first seven issues of Project Superpowers.  Elderly recluse (and ex-World War II super-hero) Bruce “Fighting Yank” Carter III is prodded into action by an ethereal American flag.  It’s up to Carter to undo a grave sin he committed sixty years before by stalking and imprisoning virtually all of his fellow super-heroes inside Pandora’s Box.  Compelled by his own ghostly ancestor, Carter had rationalized his friends’ eternal captivity would neutralize the world’s permeating evils.      

With help from the Green Lama, Carter finds that now destroying Pandora’s Box (it resembles an urn) has unleashed a new chaotic age on Earth.  Suffering varying degrees of bewilderment, mutated heroes resurface scattered across the globe.  By freeing his old friends, Carter senses they represent the world’s last hope against technological tyranny that has wreaked havoc for decades without opposition.  Deploying some of Carter’s treacherous ex-allies, the ominous council known as The Supremacy has its own shadowy agenda re: Earth’s future that necessitates these Golden Age heroes be destroyed once and for all.   

Notes: This title was first printed as a hardcover in December 2008.  Entitled “Chapter Two,” the thirteen-issue sequel was divided and released as two separate volumes between 2009 and 2010.  Further, there have been multiple mini-series/spin-offs and sequels. 

REVIEW:

Masterfully repackaging Golden Age characters in the public domain, co-writers Alex Ross & Jim Krueger conjure up a super-hero opus worthy of DC, Marvel, and Image Comics.  With the urn’s prisoners mutated by their half-century ordeal, characters, such as Death-Defying Devil, Mr. Face, Masquerade, Samson, and The Black Terror, convey intriguing counterparts to Marvel’s Invaders and DC’s Justice Society/All-Star Squadron.  Further, the central sub-lot re: the Yank’s  redemption is well-played in terms of propelling this epic’s narrative.

As new characters are unleashed each issue, Ross & Krueger enjoy a welcome sense of unpredictability in playing out their plot twists.  In that sense, one might think that Project Superpowers reiterates themes seen in Alan Moore’s Watchmen, Marvel’s mid-80’s Squadron Supreme, and James Robinson’s DC Elseworlds: The Golden Age.  In a brilliant stroke of realism, having both sides of the global conflict resort to the self-appointed savior card by appealing to the world’s masses through television speaks to the fickleness of public perception.  

The downside is that their scripting weakens late in the game and/or becomes unnecessarily repetitive – i.e. how could an elderly and badly wounded Yank single-handedly rout a horde of atomically-powered henchmen?  Afterwards, how many confrontations do readers really need between Yank, the American Spirit, and his cursed ancestor?  In the worst instance, the climactic battle loses credibility – logically, there should be casualties on both sides in a dramatic last stand – without them, the storytelling fails readers.  Ross & Krueger, despite all their great ideas, should have tightened their script’s bolts at this juncture more effectively, so the finish line packs more of a wallop. Hence, some poignancy would have been appreciated at this stage of the Ross-Krueger epic.    

While Ross focuses on strong co-writing and top-caliber cover visuals, the project’s interior art team should be commended for consistently strong imagery.  Exemplifying classiness, the use of gore (as in the F-Troop sequences) isn’t sensationalized in a shallow ‘ain’t it cool?’ manner – it’s handled surprisingly better than the industry norm.  Delivering a first-class epic read, Project Superpowers, Chapter 1 gradually becomes addictive in the best possible way.      

ADDITIONAL CONTENT:

Dynamite Entertainment President Nick Barrucci offers a brief foreword.  Ross acknowledges a personal friend, Don Strueber, as the likeness for the elderly Yank.  A table of contents lists the smorgasbord of bonus features:

  • Two full-page alternate covers by artists Michael Turner & Peter Steigerwaldt;
  • The Fighting Yank’s full-page War Journal entries by Alex Ross & Inlight Studio, separately consisting of:
  • Fighting Yank; The Green Lama; The American Spirit (note: look for Captain America’s silhouette cameo);  Black Terror; and The Death-Defying Devil; 
  • Dynamic Man & The Dynamic Family; The Mighty Samson; Masquerade; Pyroman; & The Flame; 
  • Police Corp; The Arrow; The Crusaders; The Scarab; The Owl; Mr. Face; Hydro; The Target; & F-Troop.
  • Golden Age characters reference guide by Ross & Inlight Studio (note: many characters wait  until Chapter 2);
  • Character sketches, designs, & concept art by Ross, Stephen Sadowski, & Dou Klauba; 
  • Brief teasers for spin-offs starring Black Terror, Death-Defying Devil, & Masquerade.

BRIAN’S ODD MOON RATING: 9 Stars

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Comic Books & Graphic Novels History & Biographies (Books) Independent Hardcovers & Trade Paperbacks Independent Publishers (Comic Books & Graphic Novels)

GRAPHIC NOVELS OF WORLD WAR II: THE BATTLE OF MIDAY – THE DESTRUCTION OF THE JAPANESE FLEET (2007 ROSEN Publishing Group, Inc.)

Written by Steve White & Illustrated by Richard Elson

SUMMARY:

Published by the Rosen Publishing Group, Inc. in 2007, this 48-page paperback depicts a visual summary of June 1942’s Battle of Midway.  

Note: The back cover infers that this book is included in a six-pack.  If so, another of its pack’s volumes is The Battle of Iwo Jima: Guerilla Warfare in the Pacific

REVIEW:

Primarily geared towards middle schoolers (since there is a glossary included), it’s an impressive visual aid that doesn’t glorify Midway’s historical significance in a superficial Hollywood-style manner.  Not only is writer Steve White’s relatively simplistic text spot-on, illustrator Richard Elson does high-caliber work recreating the various aircrafts and vessels involved.  In fair warning, White and Elson describe scenes of carnage without being too explicit.  The only point of confusion for readers may be tracking the military lingo, i.e. code-names for types of planes.  Supplementing this excellent history lesson is the text explaining the lead-up and after-effects on both sides.  Overall, this book would likely be a helpful tool for a student’s world history project or book report.    

ADDITIONAL CONTENT:

Its single-page Table of Contents also includes a short summary of the U.S. vs. Japanese wartime activities leading up to the Battle of Midway.  Four of its pivotal commanders: Japan’s Admiral Yamamoto and Vice Admiral Nagumo, U.S. Navy Admiral Nimitz, and U.S. Navy Rear Admiral Fletcher are also quickly profiled.  As preludes, a pair of two-page chapters, “The Feared U.S. Carriers” and “The Japanese Plan of Attack” set up the book’s visual narrative re: opposing strategies.  An additional two-page chapter, “The Road to Ruin,” describes the post-battle consequences for Japan.  A glossary, index, and a page re: further reader recommendations are also included.        

BRIAN’S ODD MOON RATING: 9 Stars

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Comic Books & Graphic Novels History & Biographies (Books) Independent Hardcovers & Trade Paperbacks Independent Publishers (Comic Books & Graphic Novels)

GRAPHIC NOVELS OF WORLD WAR II: THE BATTLE OF IWO JIMA – GUERRILLA WARFARE IN THE PACIFIC (ROSEN Publishing Group, Inc.)

Written by Larry Hama & Illustrated by Anthony Williams

SUMMARY:

Published by the Rosen Publishing Group, Inc. in 2007, this 48-page paperback is a visual summary of February-March 1945’s Battle of Iwo Jima.  Included in the narrative are brief descriptions of a few of the battle’s soldiers, including some of its survivors.  The book further explains the iconic photo that its cover was inspired from.  

Note: The back cover infers that this book is included in a six-pack.  If so, another of its pack’s volumes is The Battle of Midway: The Destruction of the Japanese Fleet

REVIEW:

Primarily geared towards middle schoolers (since there is a glossary included), it’s a gritty visual aid that doesn’t glorify Iwo Jima’s historical significance as propaganda.  Well known for his G.I. Joe work, writer Larry Hama doesn’t flinch describing the thirty-six-day battle.  Though there is some implied gore, illustrator Anthony Williams doesn’t depict blood.  Frankly, his visuals echoing Hama’s text is near-haunting.  Case in point: a little-known battle facet re: a trio of young Japanese botany students trapped on the island is indicative of Iwo Jima’s chilling post-battle mysteries.  For that matter, the post-war fate of U.S. Marine Ira Hayes is another tragedy in itself re: the effects of “survivor guilt.”  Supplementing this history lesson is the text explaining the lead-up and after-effects on both sides.  Overall, this book should make a helpful tool for a student’s world history project or book report.    

ADDITIONAL CONTENT:

Its single-page table of contents also includes a short summary of the U.S. vs. Japanese wartime activities leading up to the Battle of Midway.  Four of its pivotal commanders: U.S. Navy Admiral Spruance, U.S. Marine General Smith, and Japan’s Lt. General Kuribayashi and Lt. Colonel Nishi are quickly profiled.  As preludes, a pair of two-page chapters, “Stopping the Japanese War Machine” and “Tiny Island of Death” set up the book’s visual narrative re: opposing strategies.  An additional two-page chapter, “Countdown to Total Victory,” describes the Japan’s wartime surrender in July 1945.  A glossary, index, and a page re: further reader recommendations are also included.        

BRIAN’S ODD MOON RATING: 9 Stars

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ARCHIE’S BIG BOOK: MAGIC, MUSIC & MISCHIEF (ARCHIE Comics)

Written by George Gladir; Frank Doyle; & Bob Bolling  

Art by Dan DeCarlo; Bob Bolling; Stan Goldberg; Rudy Lapick; Vince DeCarlo; Bill Yoshida; Marty Epp; Barry Grossman; Dexter Taylor; Bob Smith; Jack Morelli; & Digikore Studios

Cover Art by Dan DeCarlo & Dexter Taylor

SUMMARY:

Released by Archie Comics in 2017, this 304-page archival paperback showcases Sabrina the Teenage Witch; Josie & The Pussycats; & Little Archies.  Though specific publication dates aren’t provided, all these stories clearly go back decades.  Notably, there is a brief disclaimer re: how some of the outdated story material could be construed as socially insensitive.

The fourteen Sabrina’s are: “Presenting Sabrina the Teenage Witch;” “Witch Pitch;” “Sister Sorceress;” “Tennis Menace;” “Double Trouble;” “Strange Love (guest-starring Veronica & Archie);” “An Uncle’s Monkey;” “Witch Fulfillment;” “A Brew Stew;” “Carnival Capers;” “True to Type;” “Plant Life;” “Witchkit Warning;” and “The Nose Knows.”  

The eighteen Josie’s (from her pre-Pussycats solo title) and Josie & The Pussycats stories are: “A Gym Dandy;” “Neat Workers;” “Muscle Hustle;” “Track Down;” “Footlight Follies;” “The Bright Side;” “Show Biz Blues;” “It’s Curtain Time;” “Sweater Girls;” “A Bad Sport;” “Native Nuisance;” “Force Feed;” “Off to a Good Start;” “Take Me to Your Leader;” “Please Take Note;” “Sing a Song of Sixpence” (guest-starring Veronica); “Club Crisis;” and “The Image.”  Note: Of them, only the last tale credits the retitled series officially as Josie & The Pussycats.  

The nine Little Archie’s are: “Little Archie;” “The Flash;” “The Big Loser;” “On Mars;” “Lawbreaker;” “The Strange Case of Mystery Map;” Little Archie’s “Joke Page;” “The Super Sleuth;” and “The New Kid.” 

REVIEW:

Chalk it up to quantity over quality, as, unsurprisingly, lightweight nostalgia goes only so far.  Out of forty stories and a so-called ‘joke page,’ only Veronica Lodge’s amusing guest spot in a Josie & The Pussycats tale bears a second look.  The bland Sabrina and Josie & The Pussycats collections offer at best some innocent reading.  Their appeal, however, is geared strictly towards undemanding fans. 

Little Archie ages the worst – despite good intentions, these painfully unfunny tales struggle to be readable.  The first sample – Little Archie plays ‘married’ with Veronica & interloper Betty – spells out clichéd elementary school kids, but its sexist spoofing is hardly endearing.  The same applies to Little Archie’s mystery map caper where it more closely resembles a wanna-be Jonny Quest plot than kiddie Riverdale.  Amidst these middling tales, Little Archie isn’t cute, no matter if the kids are drawn that way.  In the end, this book’s best asset lies with the top-notch production values, including the original artwork being nicely refreshed.  Ink alone, unfortunately, doesn’t hide the ultra-tedious storytelling filling up Archie’s Big Book: Magic, Music & Mischief.  

ADDITIONAL CONTENT:

There’s a table of contents.  Each of the three sections has a single-page introduction explaining the general context.

BRIAN’S ODD MOON RATING: 3 Stars

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ARCHIE & FRIENDS ALL-STARS, VOLUME 22 – ARCHIE: A ROCK ‘N’ ROLL ROMANCE (ARCHIE Comics)

Written by Dan Parent

Illustrated by Dan Parent; Rich Koslowski; Jack Morelli; & Digikore Studios

SUMMARY:

Published by Archie Comic Publications in 2014, this 104-page paperback reprints 2011’s Archie # 631-634.  It’s also Vol. 22 of the Archie & Friends All-Stars Series.  Attending a Josie & The Pussycats concert with his friends, Archie Andrews becomes smitten with Pussycats guitarist Valerie Brown.  Betty Cooper and Veronica Lodge wistfully observe their beloved Archie move on from them.  Valerie’s younger brother, Trev, is also introduced. 

Meanwhile, Valerie wistfully ponders her destiny with Archie at the mythical Memory Lane, as other alternate fates play out for The Archies and Josie & The Pussycats.  Cameos include Cheryl Blossom and Sabrina the Teenage Witch.    

REVIEW:

From start to finish, writer-artist Dan Parent delivers a gem.  What could have been a passable variant of the ‘Archie Marries Betty/Archie Marries Veronica’ concept exceeds both of these predecessors.  In large part, Parent’s excellent writing and consistently likable artwork matches the exuberance of Valerie & Archie’s whirlwind chemistry.  Even better is seeing this Archie decisively committed vs. still contemplating his what-if’s with Betty and/or Veronica.   

Endearing Archie & Valerie as a plausible couple, Parent’s game plan meets every expectation, including fun sub-plots for Veronica, Betty, and newcomer Trev.  While Jughead, Reggie, Josie, and Melody receive minimal ‘screen time,’ Parent enjoyably links the various Archie teen franchises together to add some further depth.  Yet, this storyline’s MVP is unquestionably Valerie, as she excels in a worthy spotlight anchoring the storyline’s narrative.   Archie: A Rock ‘N’ Romance delivers a wonderful what-if for fans balancing humor, poignancy, and romance, with an appreciated dash of realism.  

ADDITIONAL CONTENT:

There’s a two-page pencil sketchbook. 

BRIAN’S ODD MOON RATING: 8 Stars

Note: For additional reading, there’s Archie # 608-609.  This Josie & The Pussycats cross-over previews Archie & Valerie’s romantic chemistry,  as their two bands team up for a tour.

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ARCHIE & FRIENDS ALL-STARS, VOLUME 13: SABRINA – BASED ON THE ANIMATED TV SERIES (ARCHIE Comics)

Written by Mike Gallagher

Art by Dave Manak; Jon D’Agostino; Vickie Williams; & Barry Grossman

Cover Art by Fernando Ruiz; Jon D’Agostino; & Rosario “Tito” Peña

SUMMARY:

Released by Archie Comics in 2011, this 128-page paperback reprints tales from 2000-2001 belonging to Sabrina Spellman’s young cartoon counterpart.  The primary characters are a middle school-aged Sabrina; her Aunts Hilda and Zelda; Salem the Cat; Harvey Kinkle; and über-wealthy brat Gem Stone.  There’s only a few sporadic hints re: issue numbers – specifically, some of the included material is from Issues # 3 and # 8.  

First up is “Do-Do’s and Don’ts-Don’ts,” as a good-intentioned Sabrina resorts to magic trying to save fifty acres of Greendale forest from development. In the two-part “Bully for You,” Harvey is accidently empowered with martial arts expertise by a worried Sabrina’s dream before he takes down a school bully.  Sabrina & Salem try baking cookies with magical help in “One Smart Cookie!”  Salem is up for parole in “An Incomplete Sentence, which means his skeptical parole officer must interview his host family: The Spellmans.  “You Had to Be There!” has Salem & Sabrina haplessly field-tripping to research her school report on rain forests.  Despite Gem Stone’s sabotage to try snaring Harvey, Sabrina appears in triplicate at the school dance in “I Go to Trio.”   The single-page “Cheer Up!” has Salem ‘helping’ his best friend practice for cheerleader try-outs.

Sabrina’s aunts want her to get a summer job in “On the Job.”  Getting a week’s respite as a human, Salem plays cowboy on a dude ranch in “Kitty Slicker.” In “Kind of a Dragon!,” has Sabrina’s new pet dragon creating trouble in the Spellman household.  Sabrina and her Aunt Zelda hit the gym in “Weight for Me!”  Gem Stone, courtesy of “Sand Dollar$,” schemes to best Sabrina in a local sandcastle-building contest.  A slimy con artist swipes the Spellmans’ Spookie jar in “A Jarring Experience.”  Betty & Veronica are Sabrina’s comic book idols, as they provide her some relationship advice re: winning Harvey’s heart in “It’s in the Cards.”  Accompanying Sabrina on a door-to-door errand, Salem faces a banshee’s long-awaited payback in “It’s a Scream.”   

On Halloween, the Spooky Jar gets tested re: how well he can scare somebody in “You Have Already Be an Halloweener!”  The last story, “The Thing’s the Play!,” has thirteen visual anomalies for readers to find, as the Spellman girls (not to mention, Gem Stone) are trying out for a local theater production of Macbeth.                       

REVIEW:

For its intended young audience, this collection sparkles just barely enough to make for a cute read.  The kiddie hijinks are probably one-and-done for most elementary school kids, but the artwork looks remarkably fresh.  While skimping on the cover images is a minor complaint, this colorful package (including the extras) is still relatively good for its price.  

ADDITIONAL CONTENT:

Possibly one cover image is included.  Uncle Quigley’s answer sheet explains the thirteen visual goofs in the ‘what’s wrong with this story?’ puzzle.  A five-page black-and-white character/background reference guide reveals how the art team maintains Sabrina’s visual continuity. 

BRIAN’S ODD MOON RATING: 4½ Stars